[package]
edition = "2021"
rust-version = "1.76.0"
name = "bevy_map_animation"
version = "0.6.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Animation and sprite types for bevy_map_editor"
readme = "README.md"
keywords = [
"bevy",
"animation",
"sprite",
"gamedev",
]
categories = [
"game-development",
"rendering",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/jbuehler23/bevy_map_editor"
[features]
default = []
[lib]
name = "bevy_map_animation"
path = "src/lib.rs"
[dependencies.bevy]
version = "0.18"
[dependencies.serde]
version = "1.0"
features = ["derive"]
[dependencies.serde_json]
version = "1.0"
[dependencies.uuid]
version = "1.0"
features = [
"v4",
"serde",
]
[lints.clippy]
collapsible_else_if = "allow"
collapsible_if = "allow"
derivable_impls = "allow"
field_reassign_with_default = "allow"
map_entry = "allow"
option_map_or_none = "allow"
ptr_arg = "allow"
too_many_arguments = "allow"
type_complexity = "allow"
unnecessary_map_or = "allow"
unnecessary_owned_empty_strings = "allow"
unnecessary_to_owned = "allow"