bevy_map 0.2.0

Complete 2D tilemap editor and runtime for Bevy games
Documentation
[dependencies.bevy]
version = "0.17"

[dependencies.bevy_map_animation]
version = "0.2.0"

[dependencies.bevy_map_autotile]
version = "0.2.0"

[dependencies.bevy_map_core]
features = ["bevy"]
version = "0.2.0"

[dependencies.bevy_map_derive]
version = "0.2.0"

[dependencies.bevy_map_dialogue]
version = "0.2.0"

[dependencies.bevy_map_runtime]
optional = true
version = "0.2.0"

[dependencies.bevy_map_schema]
version = "0.2.0"

[features]
default = ["runtime", "hot-reload"]
hot-reload = ["runtime", "bevy_map_runtime/hot-reload"]
physics = ["runtime", "bevy_map_runtime/physics"]
runtime = ["dep:bevy_map_runtime"]

[lib]
name = "bevy_map"
path = "src/lib.rs"

[lints.clippy]
collapsible_else_if = "allow"
collapsible_if = "allow"
derivable_impls = "allow"
field_reassign_with_default = "allow"
map_entry = "allow"
option_map_or_none = "allow"
ptr_arg = "allow"
too_many_arguments = "allow"
type_complexity = "allow"
unnecessary_map_or = "allow"
unnecessary_owned_empty_strings = "allow"
unnecessary_to_owned = "allow"

[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "graphics", "rendering"]
description = "Complete 2D tilemap editor and runtime for Bevy games"
edition = "2021"
keywords = ["bevy", "tilemap", "gamedev", "editor", "tools"]
license = "MIT OR Apache-2.0"
name = "bevy_map"
readme = "README.md"
repository = "https://github.com/jbuehler23/bevy_map_editor"
rust-version = "1.76.0"
version = "0.2.0"