# `bevy_logic`
[](https://crates.io/crates/bevy_logic)
[](https://docs.rs/bevy_logic/)
[](https://github.com/cuppachino/bevy_logic/blob/main/LICENSE)
[](https://crates.io/crates/bevy_logic)
A logic gate simulation plugin for [`bevy`](https://bevyengine.org/).
## Features
- A `LogicGraph` resource for sorting (potentially cyclic) logic gate circuits.
- A fixed timestep `LogicUpdate` schedule that works just like bevy's `FixedUpdate`.
- A ternary approach to [`Signal`](src/logic/signal.rs), enabling non-boolean circuits and analog machines.
- [`LogicGate`](src/logic/mod.rs) trait queries.
- Builder traits for `World` and `Commands` that ease gate hierarchy construction.
- `Command`s for synchronizing a graph with the game world.
- Modular plugin design. Pick and choose which features you need.
### Running examples
```cmd
cargo run --release --example cycles
```
### Quickstart
Add the `LogicSimulationPlugin` to your app, and configure the `Time<LogicStep>` resource
to tick at the desired speed.
```rust
const STEPS_PER_SECOND: f64 = 30.0;
app.add_plugins(LogicSimulationPlugin)
.insert_resource(Time::<LogicStep>::from_hz(STEPS_PER_SECOND));
```
### Custom logic gates
You can create your own logic gates by implementing the `LogicGate` trait...
```rust
use bevy_logic::prelude::*;
/// The XOR gate emits a signal if the number of "truthy" inputs is odd.
#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
pub struct XorGate;
impl LogicGate for XorGate {
fn evaluate(&mut self, inputs: &[Signal], outputs: &mut [Signal]) {
let signal: Signal = inputs
.iter()
.filter(|s| s.is_truthy())
.count()
.is_odd()
.into();
outputs.set_all(signal);
}
}
```
And then registering the component with `bevy_trait_query`...
```rust
struct CustomLogicPlugin;
impl Plugin for CustomLogicPlugin {
fn build(&self, app: &mut App) {
app.register_logic_gate::<XorGate>();
}
}
```
You can use the `logic::commands` module to spawn gates and fans,
and then connect fans with wires. Make sure to `compile()` the logic graph.
```rust
fn spawn_custom_gate(mut commands: Commands, mut sim: ResMut<LogicGraph>) {
let xor_gate = commands
.spawn_gate((Name::new("XOR"), XorGate))
.with_inputs(2)
.with_outputs(1)
.build();
let not_gate = commands
.spawn_gate((Name::new("NOT"), NotGate))
.with_inputs(1)
.with_outputs(1)
.build();
let wire = commands.spawn_wire(¬_gate, 0, &xor_gate, 0).downgrade();
sim.add_data(vec![xor_gate, not_gate]).add_data(wire).compile();
}
```
## Bevy Compatibility
| 0.13.2 | 0.4.x |