#import bevy_sprite::mesh2d_vertex_output::VertexOutput
@group(2) @binding(0) var alpha_texture: texture_2d<f32>;
@group(2) @binding(1) var alpha_sampler: sampler;
@fragment
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
let mask = textureSample(alpha_texture, alpha_sampler, in.uv).a;
if mask <= 0. {
discard;
}
return vec4(mask);
}