#define_import_path bevy_lit::settings_types
struct RaymarchSettings {
max_steps: u32,
jitter: f32,
sharpness: f32,
_pad: u32
}
struct PenetrationSettings {
max: f32,
intensity: f32,
falloff: f32,
directions: u32,
steps: u32,
}
struct Lighting2dSettings {
raymarch: RaymarchSettings,
penetration: PenetrationSettings,
ambient_light: vec4<f32>,
scale: f32,
tint_occluders: u32,
edge_intensity: f32,
blur: i32,
}