pub mod char;
pub mod cinematography;
pub mod fire;
pub mod pool;
pub mod reach;
pub mod tag;
pub use char::{EMBER_AT, char_field, char_radiance, coal_radiance};
pub use cinematography::{
HIGH_KEY, LOW_KEY, MOON_KEY, blackbody_colour, blackbody_luminance, fill_for, fire_lumens, key_to_fill,
stops, white_balanced,
};
pub use fire::{
CALM_FLICKER_DEPTH, FLICKER_DEPTH, KINDLE_SECONDS, MAX_FLICKER_DEPTH, PUFFING_CONSTANT,
WHIPPING_FLICKER_DEPTH, flicker_depth, flicker_factor, flicker_factor_of, flicker_mean, flicker_rate,
flicker_swing, kindle_gain,
};
pub use pool::{FADE_SECONDS, HYSTERESIS, fade_factor, fade_out_factor, hand_off, preferred};
pub use reach::{RANGE_MARGIN, flame_light_offset, raised_light};
pub use tag::{pack_flame_tag, set_flame_brightness, unpack_flame_tag};