use bevy::{
asset::{Handle, weak_handle},
render::render_resource::Shader,
};
pub mod empty_buffer;
pub mod extract;
pub mod light_map;
pub mod lighting;
pub mod sdf;
pub const TYPES_SHADER: Handle<Shader> = weak_handle!("606bf813-c0cc-40c8-9fd6-ffcb6a5d66d8");
pub const VIEW_TRANSFORMATIONS_SHADER: Handle<Shader> =
weak_handle!("16d31d1e-b859-4c6b-90ed-a66b93e0b86f");