use bevy::{asset::Handle, render::render_resource::Shader};
pub mod empty_buffer;
pub mod extract;
pub mod light_map;
pub mod lighting;
pub mod sdf;
pub const TYPES_SHADER: Handle<Shader> =
Handle::weak_from_u128(134542958402584092759402858489640143033);
pub const VIEW_TRANSFORMATIONS_SHADER: Handle<Shader> =
Handle::weak_from_u128(134542958402584092759402858489640143039);