mod node;
mod pipeline;
use bevy::{
asset::Handle,
render::{render_graph::RenderLabel, render_resource::Shader},
};
pub use node::LightingNode;
pub use pipeline::LightingPipeline;
pub const LIGHTING_SHADER: Handle<Shader> =
Handle::weak_from_u128(111120241052143214281687226997564407636);
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
pub struct LightingPass;