Bevy Cellular Automaton
bevy_life is a generic plugin for cellular automaton.
From the classic 2D Conway's game of life to WireWorld and 3D rules, the plugin is completely generic and dynamic.
See:
Bevy versions
The main branch follows the released version of bevy (0.5) but I provide 3 useful branches to follow the new engine features:
- bevy_main follows the
mainbranch ofbevy - bevy_pipelined_rendering follows the
pipelined-renderingbranch ofbevyto use the new rendering system - sprite_instancing follows a branch (see #2642) with sprite instacing and batching for better performance.
How to use
You may add as many generic CellularAutomatonPlugin as wished, the lib provides some implementations like:
GameOfLife2dPluginGameOfLife3dPluginImmigrationGame2dPluginImmigrationGame3dPluginRainbowGame2dPluginRainbowGame3dPluginWireWorld2dPluginWireWorld3dPluginCyclicColors2dPluginCyclicColors3dPlugin
Then you may use bevy as usual and add impl Cell and impl CellState components to the entities.
The lib provides some implementations like MooreCell2d or MooreCell3d for cells and ConwayCellState, WireWorldCellState, etc for states.
You may implement your own cells (coordinate system) and states (rules) as you want, the cellular automaton system is completely dynamic and generic.
For more information yo may look at some examples.
Cargo Features
No feature is required for the plugin to work and the main traits Cell and CellState are always available.
But you may enable the following features
2D(enabled by default): Enables 2D types like:MooreCell2d(square cell with 8 neighbors)NeumannCell2d(square cell with 4 neighbors)HexagonCell2d(hexagon cell with 6 neighbors)- plugin presets:
GameOfLife2dPlugin,ImmigrationGame2dPlugin,RainbowGame2dPlugin,WireWorld2dPlugin,CyclicAutomaton2dPlugin
3D: Enables 3D types like:MooreCell3d(cube cell with 26 neighbors)NeumannCell3d(cube cell with 6 neighbors)- plugin presets:
GameOfLife3dPlugin,ImmigrationGame3dPlugin,RainbowGame3dPlugin,WireWorld3dPlugin,CyclicAutomaton3dPlugin
auto-coloring(Example or debug purpose):- Enables
CellStateMaterialsresource to contain material handles - The
CellStatetype now requires to build aCellStateMaterials - All
CellStatecomponents with materials will be colored according to their type.
- Enables
Disclaimer
This is probably not the fastest rust implementation of a cellular automaton in rust. For example, using Gosper's HashLife a classic game of life could be much faster.
This library aim is to be generic and dynamic, so that you can integrate cellular automata to any project in bevy, with any rules, in 2D or 3D.
Examples
For every example pressing space reloads the board
2D Game of life
Run cargo run --example 2d_game_of_life --features auto-coloring

2D Immigration game
Run cargo run --example 2d_immigration_game --features auto-coloring

2D Rainbow game
Run cargo run --example 2d_rainbow_game --features auto-coloring

2D Cyclic colors
Run cargo run --example 2d_cyclic_colors --features auto-coloring

2D Wire World
Run cargo run --example 2d_wireworld --features auto-coloring
The example is dynamic, use the left mouse click to create a conductor cell on an empty space or to create an electron head


3D Game of life (4555 rule)
Run cargo run --example 3d_game_of_life --features "3D auto-coloring" --no-default-features
