use bevy::prelude::*;
use bevy_brp_extras::BrpExtrasPlugin;
use bevy_lagrange::InputControl;
use bevy_lagrange::LagrangePlugin;
use bevy_lagrange::OrbitCam;
use bevy_lagrange::TrackpadInput;
use bevy_window_manager::WindowManagerPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(LagrangePlugin)
.add_plugins(BrpExtrasPlugin::default())
.add_plugins(WindowManagerPlugin)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let rotate = Transform::from_rotation(Quat::from_rotation_x(90.0f32.to_radians()));
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
rotate,
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
rotate * Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
rotate * Transform::from_xyz(4.0, 8.0, 4.0),
));
let swapped_axis = [Vec3::X, Vec3::Z, Vec3::Y];
let camera = OrbitCam {
axis: swapped_axis,
pitch: Some(-45f32.to_radians()),
input_control: Some(InputControl {
trackpad: Some(TrackpadInput::blender_default()),
..default()
}),
..default()
};
commands.spawn((Transform::from_xyz(0.0, 1.5, 5.0), camera));
}