use std::f32::consts::TAU;
use bevy::prelude::*;
use bevy_brp_extras::BrpExtrasPlugin;
use bevy_lagrange::InputControl;
use bevy_lagrange::LagrangePlugin;
use bevy_lagrange::OrbitCam;
use bevy_lagrange::TouchInput;
use bevy_lagrange::TrackpadInput;
use bevy_lagrange::UpsideDownPolicy;
use bevy_lagrange::ZoomDirection;
use bevy_window_manager::WindowManagerPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(LagrangePlugin)
.add_plugins(BrpExtrasPlugin::default())
.add_plugins(WindowManagerPlugin)
.add_systems(Startup, setup)
.add_systems(Update, toggle_camera_controls_system)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
OrbitCam {
focus: Vec3::new(0.0, 1.0, 0.0),
yaw: Some(TAU / 8.0),
pitch: Some(TAU / 8.0),
radius: Some(5.0),
yaw_upper_limit: Some(TAU / 4.0),
yaw_lower_limit: Some(-TAU / 4.0),
pitch_upper_limit: Some(TAU / 3.0),
pitch_lower_limit: Some(-TAU / 3.0),
zoom_upper_limit: Some(5.0),
zoom_lower_limit: 1.0,
orbit_sensitivity: 1.5,
pan_sensitivity: 0.5,
zoom_sensitivity: 0.5,
upside_down_policy: UpsideDownPolicy::Allow,
button_orbit: MouseButton::Middle,
button_pan: MouseButton::Middle,
modifier_pan: Some(KeyCode::ShiftLeft),
button_zoom: Some(MouseButton::Right),
input_control: Some(InputControl {
touch: Some(TouchInput::TwoFingerOrbit),
trackpad: Some(TrackpadInput::blender_default()),
zoom: ZoomDirection::Reversed,
}),
..default()
},
));
}
fn toggle_camera_controls_system(
key_input: Res<ButtonInput<KeyCode>>,
mut saved_input_control: Local<Option<InputControl>>,
mut orbit_cam_query: Query<&mut OrbitCam>,
) {
if key_input.just_pressed(KeyCode::KeyT) {
for mut orbit_cam in &mut orbit_cam_query {
if let Some(input_control) = orbit_cam.input_control {
*saved_input_control = Some(input_control);
orbit_cam.input_control = None;
} else {
orbit_cam.input_control = saved_input_control
.take()
.or_else(|| Some(InputControl::default()));
}
}
}
}