use std::f32::consts::PI;
use bevy::camera::ImageRenderTarget;
use bevy::camera::RenderTarget;
use bevy::camera::visibility::RenderLayers;
use bevy::prelude::*;
use bevy::render::render_resource::Extent3d;
use bevy::render::render_resource::TextureDescriptor;
use bevy::render::render_resource::TextureDimension;
use bevy::render::render_resource::TextureFormat;
use bevy::render::render_resource::TextureUsages;
use bevy::window::PrimaryWindow;
use bevy_brp_extras::BrpExtrasPlugin;
use bevy_lagrange::ActiveCameraData;
use bevy_lagrange::LagrangePlugin;
use bevy_lagrange::OrbitCam;
use bevy_lagrange::TrackpadBehavior;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(LagrangePlugin)
.add_plugins(BrpExtrasPlugin::default())
.add_systems(Startup, setup)
.add_systems(Update, cube_rotator_system)
.run();
}
#[derive(Component)]
struct FirstPassCube;
#[derive(Component)]
struct MainPassCube;
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut images: ResMut<Assets<Image>>,
mut active_cam: ResMut<ActiveCameraData>,
windows: Query<&Window, With<PrimaryWindow>>,
) {
let size = Extent3d {
width: 512,
height: 512,
..default()
};
let mut image = Image {
texture_descriptor: TextureDescriptor {
label: None,
size,
dimension: TextureDimension::D2,
format: TextureFormat::Bgra8UnormSrgb,
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING
| TextureUsages::COPY_DST
| TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
},
..default()
};
image.resize(size);
let image_handle = images.add(image);
let cube_handle = meshes.add(Cuboid::new(4.0, 4.0, 4.0));
let cube_material_handle = materials.add(StandardMaterial {
base_color: Color::srgb(0.8, 0.7, 0.6),
reflectance: 0.02,
unlit: false,
..default()
});
let first_pass_layer = RenderLayers::layer(1);
commands.spawn((
Mesh3d(cube_handle),
MeshMaterial3d(cube_material_handle),
Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
FirstPassCube,
first_pass_layer.clone(),
));
commands.spawn((
PointLight::default(),
Transform::from_translation(Vec3::new(0.0, 0.0, 10.0)),
));
let pan_orbit_id = commands
.spawn((
Camera {
clear_color: ClearColorConfig::Custom(Color::WHITE),
order: -1,
..default()
},
RenderTarget::Image(ImageRenderTarget::from(image_handle.clone())),
Transform::from_translation(Vec3::new(0.0, 0.0, 15.0)).looking_at(Vec3::ZERO, Vec3::Y),
OrbitCam {
trackpad_behavior: TrackpadBehavior::BlenderLike {
modifier_pan: Some(KeyCode::ShiftLeft),
modifier_zoom: Some(KeyCode::ControlLeft),
},
trackpad_pinch_to_zoom_enabled: true,
..default()
},
first_pass_layer,
))
.id();
let cube_size = 4.0;
let cube_handle = meshes.add(Cuboid::new(cube_size, cube_size, cube_size));
let material_handle = materials.add(StandardMaterial {
base_color_texture: Some(image_handle),
reflectance: 0.02,
unlit: false,
..default()
});
commands.spawn((
Mesh3d(cube_handle),
MeshMaterial3d(material_handle),
Transform::from_xyz(0.0, 0.0, 1.5).with_rotation(Quat::from_rotation_x(-PI / 5.0)),
MainPassCube,
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 0.0, 15.0).looking_at(Vec3::ZERO, Vec3::Y),
));
#[allow(clippy::expect_used)]
let primary_window = windows
.single()
.expect("There is only ever one primary window");
#[allow(clippy::cast_precision_loss)]
let viewport_size = Some(Vec2::new(size.width as f32, size.height as f32));
active_cam.set_if_neq(ActiveCameraData {
entity: Some(pan_orbit_id),
viewport_size,
window_size: Some(Vec2::new(primary_window.width(), primary_window.height())),
manual: true,
});
}
fn cube_rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<MainPassCube>>) {
for mut transform in &mut query {
transform.rotate_x(1.0 * time.delta_secs());
transform.rotate_y(0.7 * time.delta_secs());
}
}