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use crateButtonInput;
use Res;
use Hash;
/// Stateful run condition that can be toggled via an input press using [`ButtonInput::just_pressed`].
///
/// ```no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, Update};
/// # use bevy_ecs::prelude::IntoScheduleConfigs;
/// # use bevy_input::{common_conditions::input_toggle_active, prelude::KeyCode};
///
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(Update, pause_menu.run_if(input_toggle_active(false, KeyCode::Escape)))
/// .run();
/// }
///
/// fn pause_menu() {
/// println!("in pause menu");
/// }
/// ```
///
/// If you want other systems to be able to access whether the toggled state is active,
/// you should use a custom resource or a state for that:
/// ```no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, Update};
/// # use bevy_ecs::prelude::{IntoScheduleConfigs, Res, ResMut, Resource};
/// # use bevy_input::{common_conditions::input_just_pressed, prelude::KeyCode};
///
/// #[derive(Resource, Default)]
/// struct Paused(bool);
///
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .init_resource::<Paused>()
/// .add_systems(Update, toggle_pause_state.run_if(input_just_pressed(KeyCode::Escape)))
/// .add_systems(Update, pause_menu.run_if(|paused: Res<Paused>| paused.0))
/// .run();
/// }
///
/// fn toggle_pause_state(mut paused: ResMut<Paused>) {
/// paused.0 = !paused.0;
/// }
///
/// fn pause_menu() {
/// println!("in pause menu");
/// }
/// ```
+ Clone
where
T: Copy + Eq + Hash + Send + Sync + 'static,
/// Run condition that is active if [`ButtonInput::pressed`] is true for the given input.
+ Clone
where
T: Copy + Eq + Hash + Send + Sync + 'static,
/// Run condition that is active if [`ButtonInput::just_pressed`] is true for the given input.
///
/// ```no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, Update};
/// # use bevy_ecs::prelude::IntoScheduleConfigs;
/// # use bevy_input::{common_conditions::input_just_pressed, prelude::KeyCode};
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(Update, jump.run_if(input_just_pressed(KeyCode::Space)))
/// .run();
/// }
///
/// # fn jump() {}
/// ```
+ Clone
where
T: Copy + Eq + Hash + Send + Sync + 'static,
/// Run condition that is active if [`ButtonInput::just_released`] is true for the given input.
+ Clone
where
T: Copy + Eq + Hash + Send + Sync + 'static,