use bevy::prelude::*;
use bevy_flycam::PlayerPlugin;
use bevy_infinite_grid::{InfiniteGridBundle, InfiniteGridMaterial, InfiniteGridPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(InfiniteGridPlugin)
.add_plugin(PlayerPlugin)
.add_startup_system(setup_system)
.run();
}
fn setup_system(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<InfiniteGridMaterial>>,
) {
commands.spawn_bundle(InfiniteGridBundle::new(
materials.add(InfiniteGridMaterial::default()),
));
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 2.0 })),
transform: Transform::from_xyz(0.0, 0.0, 0.0),
..default()
});
}