use bevy::math::Vec2;
use bevy::prelude::Resource;
#[derive(Debug, Default, Resource)]
pub struct IneffableEventSources {
pub mouse_motion: Vec2,
pub mouse_scroll: Vec2,
}
impl IneffableEventSources {
pub(crate) fn clear(&mut self) {
self.mouse_motion = Vec2::default();
self.mouse_scroll = Vec2::default();
}
}