InputConfig(
bindings: {
"PlayerInput": {
"Movement": [
DualAxis(
x: Hold([Key(A)], [Key(D)]),
y: Hold([Key(S)], [Key(W)]),
),
],
"Rotate": [
SingleAxis(Hold([Key(Left)], [Key(Right)])),
],
"Blush": [
Continuous(Hold([Key(ShiftLeft)])),
],
"Teleport": [
Pulse(JustPressed([Key(Space)])),
],
},
},
)