bevy_image 0.20.1

Provides image types for Bevy Engine
Documentation
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use crate::{Image, TextureFormatPixelInfo};
use bevy_asset::RenderAssetUsages;
use image::{DynamicImage, ImageBuffer};
use thiserror::Error;
use wgpu_types::{Extent3d, TextureDimension, TextureFormat};

impl Image {
    /// Converts a [`DynamicImage`] to an [`Image`].
    ///
    /// Grayscale images are expanded to RGBA.
    pub fn from_dynamic(
        dyn_img: DynamicImage,
        is_srgb: bool,
        asset_usage: RenderAssetUsages,
    ) -> Image {
        Self::from_dynamic_inner(dyn_img, is_srgb, true, asset_usage)
    }

    pub(crate) fn from_dynamic_inner(
        dyn_img: DynamicImage,
        is_srgb: bool,
        expand_grayscale: bool,
        asset_usage: RenderAssetUsages,
    ) -> Image {
        use bytemuck::cast_slice;
        let dyn_img = match dyn_img {
            DynamicImage::ImageLuma8(_) | DynamicImage::ImageLumaA8(_) if expand_grayscale => {
                DynamicImage::ImageRgba8(dyn_img.into_rgba8())
            }
            DynamicImage::ImageLuma16(_) | DynamicImage::ImageLumaA16(_) if expand_grayscale => {
                DynamicImage::ImageRgba16(dyn_img.into_rgba16())
            }
            other => other,
        };
        let width;
        let height;

        let data: Vec<u8>;
        let format: TextureFormat;

        match dyn_img {
            DynamicImage::ImageLuma8(image) => {
                width = image.width();
                height = image.height();
                format = TextureFormat::R8Unorm;

                data = image.into_raw();
            }
            DynamicImage::ImageLumaA8(image) => {
                width = image.width();
                height = image.height();
                format = TextureFormat::Rg8Unorm;

                data = image.into_raw();
            }
            DynamicImage::ImageRgb8(image) => {
                let i = DynamicImage::ImageRgb8(image).into_rgba8();
                width = i.width();
                height = i.height();
                format = if is_srgb {
                    TextureFormat::Rgba8UnormSrgb
                } else {
                    TextureFormat::Rgba8Unorm
                };

                data = i.into_raw();
            }
            DynamicImage::ImageRgba8(image) => {
                width = image.width();
                height = image.height();
                format = if is_srgb {
                    TextureFormat::Rgba8UnormSrgb
                } else {
                    TextureFormat::Rgba8Unorm
                };

                data = image.into_raw();
            }
            DynamicImage::ImageLuma16(image) => {
                width = image.width();
                height = image.height();
                format = TextureFormat::R16Unorm;

                let raw_data = image.into_raw();

                data = cast_slice(&raw_data).to_owned();
            }
            DynamicImage::ImageLumaA16(image) => {
                width = image.width();
                height = image.height();
                format = TextureFormat::Rg16Unorm;

                let raw_data = image.into_raw();

                data = cast_slice(&raw_data).to_owned();
            }
            DynamicImage::ImageRgb16(image) => {
                let i = DynamicImage::ImageRgb16(image).into_rgba16();
                width = i.width();
                height = i.height();
                format = TextureFormat::Rgba16Unorm;

                let raw_data = i.into_raw();

                data = cast_slice(&raw_data).to_owned();
            }
            DynamicImage::ImageRgba16(image) => {
                width = image.width();
                height = image.height();
                format = TextureFormat::Rgba16Unorm;

                let raw_data = image.into_raw();

                data = cast_slice(&raw_data).to_owned();
            }
            DynamicImage::ImageRgb32F(image) => {
                width = image.width();
                height = image.height();
                format = TextureFormat::Rgba32Float;

                let mut local_data = Vec::with_capacity(
                    width as usize * height as usize * format.pixel_size().unwrap_or(0),
                );

                for [r, g, b] in image.into_raw().as_chunks().0 {
                    let a = 1f32;

                    local_data.extend_from_slice(&r.to_le_bytes());
                    local_data.extend_from_slice(&g.to_le_bytes());
                    local_data.extend_from_slice(&b.to_le_bytes());
                    local_data.extend_from_slice(&a.to_le_bytes());
                }

                data = local_data;
            }
            DynamicImage::ImageRgba32F(image) => {
                width = image.width();
                height = image.height();
                format = TextureFormat::Rgba32Float;

                let raw_data = image.into_raw();

                data = cast_slice(&raw_data).to_owned();
            }
            // DynamicImage is now non exhaustive, catch future variants and convert them
            _ => {
                let image = dyn_img.into_rgba8();
                width = image.width();
                height = image.height();
                format = TextureFormat::Rgba8UnormSrgb;

                data = image.into_raw();
            }
        }

        Image::new(
            Extent3d {
                width,
                height,
                depth_or_array_layers: 1,
            },
            TextureDimension::D2,
            data,
            format,
            asset_usage,
        )
    }

    /// Convert a [`Image`] to a [`DynamicImage`]. Useful for editing image
    /// data. Not all [`TextureFormat`] are covered, therefore it will return an
    /// error if the format is unsupported. Supported formats are:
    /// - `TextureFormat::R8Unorm`
    /// - `TextureFormat::Rg8Unorm`
    /// - `TextureFormat::Rgba8UnormSrgb`
    /// - `TextureFormat::Bgra8UnormSrgb`
    /// - `TextureFormat::Rgba16Float`, converted to [`DynamicImage::ImageRgba32F`]
    /// - `TextureFormat::Rgba32Float`
    ///
    /// To convert [`Image`] to a different format see: [`Image::convert`].
    pub fn try_into_dynamic(self) -> Result<DynamicImage, IntoDynamicImageError> {
        let width = self.width();
        let height = self.height();
        let Some(data) = self.data else {
            return Err(IntoDynamicImageError::UninitializedImage);
        };
        match self.texture_descriptor.format {
            TextureFormat::R8Unorm => {
                ImageBuffer::from_raw(width, height, data).map(DynamicImage::ImageLuma8)
            }
            TextureFormat::Rg8Unorm => {
                ImageBuffer::from_raw(width, height, data).map(DynamicImage::ImageLumaA8)
            }
            TextureFormat::Rgba8UnormSrgb => {
                ImageBuffer::from_raw(width, height, data).map(DynamicImage::ImageRgba8)
            }
            // This format is commonly used as the format for the swapchain texture
            // This conversion is added here to support screenshots
            TextureFormat::Bgra8UnormSrgb | TextureFormat::Bgra8Unorm => {
                ImageBuffer::from_raw(width, height, {
                    let mut data = data;
                    for [b, _, r, _] in data.as_chunks_mut().0 {
                        core::mem::swap(b, r);
                    }
                    data
                })
                .map(DynamicImage::ImageRgba8)
            }
            // `DynamicImage` has no f16 pixel type, so convert to f32.
            TextureFormat::Rgba16Float => {
                let pixels: Vec<f32> = data
                    .as_chunks()
                    .0
                    .iter()
                    .map(|&bytes| half::f16::from_le_bytes(bytes).to_f32())
                    .collect();
                ImageBuffer::from_raw(width, height, pixels).map(DynamicImage::ImageRgba32F)
            }
            TextureFormat::Rgba32Float => {
                let pixels: Vec<f32> = data
                    .as_chunks()
                    .0
                    .iter()
                    .map(|&bytes| f32::from_le_bytes(bytes))
                    .collect();
                ImageBuffer::from_raw(width, height, pixels).map(DynamicImage::ImageRgba32F)
            }
            // Throw and error if conversion isn't supported
            texture_format => return Err(IntoDynamicImageError::UnsupportedFormat(texture_format)),
        }
        .ok_or(IntoDynamicImageError::UnknownConversionError(
            self.texture_descriptor.format,
        ))
    }
}

/// Errors that occur while converting an [`Image`] into a [`DynamicImage`]
#[non_exhaustive]
#[derive(Error, Debug)]
pub enum IntoDynamicImageError {
    /// Conversion into dynamic image not supported for source format.
    #[error("Conversion into dynamic image not supported for {0:?}.")]
    UnsupportedFormat(TextureFormat),

    /// Encountered an unknown error during conversion.
    #[error("Failed to convert into {0:?}.")]
    UnknownConversionError(TextureFormat),

    /// Tried to convert an image that has no texture data
    #[error("Image has no texture data")]
    UninitializedImage,
}

#[cfg(test)]
mod test {
    use image::{GenericImage, Rgba};

    use super::*;

    #[test]
    fn two_way_conversion() {
        // Check to see if color is preserved through an rgba8 conversion and back.
        let mut initial = DynamicImage::new_rgba8(1, 1);
        initial.put_pixel(0, 0, Rgba::from([132, 3, 7, 200]));

        let image = Image::from_dynamic(initial.clone(), true, RenderAssetUsages::RENDER_WORLD);

        // NOTE: Fails if `is_srgb = false` or the dynamic image is of the type rgb8.
        assert_eq!(initial, image.try_into_dynamic().unwrap());

        let luma_a8 = Image::from_dynamic(
            DynamicImage::new_luma_a8(1, 1),
            false,
            RenderAssetUsages::RENDER_WORLD,
        );
        assert_eq!(luma_a8.texture_descriptor.format, TextureFormat::Rgba8Unorm);

        let luma16 = Image::from_dynamic(
            DynamicImage::new_luma16(1, 1),
            false,
            RenderAssetUsages::RENDER_WORLD,
        );
        assert_eq!(luma16.texture_descriptor.format, TextureFormat::Rgba16Unorm);

        let luma_a16 = Image::from_dynamic(
            DynamicImage::new_luma_a16(1, 1),
            false,
            RenderAssetUsages::RENDER_WORLD,
        );
        assert_eq!(
            luma_a16.texture_descriptor.format,
            TextureFormat::Rgba16Unorm
        );
    }

    #[test]
    fn grayscale_expands_to_rgba() {
        let luma8 = DynamicImage::ImageLuma8(ImageBuffer::from_raw(1, 1, vec![77]).unwrap());
        let luma_a8 =
            DynamicImage::ImageLumaA8(ImageBuffer::from_raw(1, 1, vec![100, 50]).unwrap());
        let usage = RenderAssetUsages::RENDER_WORLD;

        let image = Image::from_dynamic(luma8.clone(), true, usage);
        assert_eq!(
            image.texture_descriptor.format,
            TextureFormat::Rgba8UnormSrgb
        );
        assert_eq!(image.data.as_deref(), Some(&[77, 77, 77, 255][..]));

        let image = Image::from_dynamic(luma8, false, usage);
        assert_eq!(image.texture_descriptor.format, TextureFormat::Rgba8Unorm);

        let image = Image::from_dynamic(luma_a8.clone(), false, usage);
        assert_eq!(image.texture_descriptor.format, TextureFormat::Rgba8Unorm);
        assert_eq!(image.data.as_deref(), Some(&[100, 100, 100, 50][..]));

        let image = Image::from_dynamic(luma_a8, true, usage);
        assert_eq!(
            image.texture_descriptor.format,
            TextureFormat::Rgba8UnormSrgb
        );

        let luma16 = DynamicImage::ImageLuma16(ImageBuffer::from_raw(1, 1, vec![1000u16]).unwrap());
        let image = Image::from_dynamic(luma16, false, usage);
        assert_eq!(image.texture_descriptor.format, TextureFormat::Rgba16Unorm);
        assert_eq!(image.data.as_ref().unwrap().len(), 8);

        let luma_a16 =
            DynamicImage::ImageLumaA16(ImageBuffer::from_raw(1, 1, vec![1000u16, 2000]).unwrap());
        let image = Image::from_dynamic(luma_a16, false, usage);
        assert_eq!(image.texture_descriptor.format, TextureFormat::Rgba16Unorm);
        let channels: &[u16] = bytemuck::cast_slice(image.data.as_deref().unwrap());
        assert_eq!(channels, &[1000, 1000, 1000, 2000]);
    }

    #[test]
    fn grayscale_unexpanded() {
        let usage = RenderAssetUsages::RENDER_WORLD;
        let cases = [
            (
                DynamicImage::ImageLuma8(ImageBuffer::from_raw(1, 1, vec![77]).unwrap()),
                TextureFormat::R8Unorm,
                vec![77],
            ),
            (
                DynamicImage::ImageLumaA8(ImageBuffer::from_raw(1, 1, vec![100, 50]).unwrap()),
                TextureFormat::Rg8Unorm,
                vec![100, 50],
            ),
            (
                DynamicImage::ImageLuma16(ImageBuffer::from_raw(1, 1, vec![0x0102u16]).unwrap()),
                TextureFormat::R16Unorm,
                0x0102u16.to_ne_bytes().to_vec(),
            ),
            (
                DynamicImage::ImageLumaA16(
                    ImageBuffer::from_raw(1, 1, vec![0x0102u16, 0x0304]).unwrap(),
                ),
                TextureFormat::Rg16Unorm,
                [0x0102u16.to_ne_bytes(), 0x0304u16.to_ne_bytes()].concat(),
            ),
        ];
        for (dyn_img, format, data) in cases {
            let image = Image::from_dynamic_inner(dyn_img, true, false, usage);
            assert_eq!(image.texture_descriptor.format, format);
            assert_eq!(image.data, Some(data));
        }
    }

    #[test]
    fn rgba16float_to_dynamic_keeps_hdr_range() {
        // Includes a value above 1.0 and a negative one.
        let pixels: [f32; 8] = [2.5, 1.0, -0.25, 1.0, 0.5, 0.0, 1.0, 0.25];
        let data: Vec<u8> = pixels
            .iter()
            .flat_map(|&v| half::f16::from_f32(v).to_le_bytes())
            .collect();
        let image = Image::new(
            Extent3d {
                width: 2,
                height: 1,
                depth_or_array_layers: 1,
            },
            TextureDimension::D2,
            data,
            TextureFormat::Rgba16Float,
            RenderAssetUsages::MAIN_WORLD,
        );
        let DynamicImage::ImageRgba32F(converted) = image.try_into_dynamic().unwrap() else {
            panic!("expected DynamicImage::ImageRgba32F");
        };
        assert_eq!(converted.as_raw().as_slice(), &pixels);
    }

    #[test]
    fn rgba32float_to_dynamic_is_lossless() {
        let pixels: [f32; 4] = [3.75, 0.125, -1.5, 1.0];
        let data: Vec<u8> = pixels.iter().flat_map(|v| v.to_le_bytes()).collect();
        let image = Image::new(
            Extent3d {
                width: 1,
                height: 1,
                depth_or_array_layers: 1,
            },
            TextureDimension::D2,
            data,
            TextureFormat::Rgba32Float,
            RenderAssetUsages::MAIN_WORLD,
        );
        let DynamicImage::ImageRgba32F(converted) = image.try_into_dynamic().unwrap() else {
            panic!("expected DynamicImage::ImageRgba32F");
        };
        assert_eq!(converted.as_raw().as_slice(), &pixels);
    }
}