1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
use crate::{
image::{Image, ImageFormat, ImageType, TextureError},
TextureReinterpretationError,
};
use bevy_asset::{io::Reader, AssetLoader, LoadContext, RenderAssetUsages};
use bevy_reflect::TypePath;
use thiserror::Error;
use super::{CompressedImageFormats, ImageSampler};
use serde::{Deserialize, Serialize};
/// Loader for images that can be read by the `image` crate.
#[derive(Clone, TypePath)]
pub struct ImageLoader {
supported_compressed_formats: CompressedImageFormats,
}
impl ImageLoader {
/// Full list of supported formats.
pub const SUPPORTED_FORMATS: &'static [ImageFormat] = &[
#[cfg(feature = "basis-universal")]
ImageFormat::Basis,
#[cfg(feature = "bmp")]
ImageFormat::Bmp,
#[cfg(feature = "dds")]
ImageFormat::Dds,
#[cfg(feature = "ff")]
ImageFormat::Farbfeld,
#[cfg(feature = "gif")]
ImageFormat::Gif,
#[cfg(feature = "ico")]
ImageFormat::Ico,
#[cfg(feature = "jpeg")]
ImageFormat::Jpeg,
#[cfg(feature = "ktx2")]
ImageFormat::Ktx2,
#[cfg(feature = "png")]
ImageFormat::Png,
#[cfg(feature = "pnm")]
ImageFormat::Pnm,
#[cfg(feature = "qoi")]
ImageFormat::Qoi,
#[cfg(feature = "tga")]
ImageFormat::Tga,
#[cfg(feature = "tiff")]
ImageFormat::Tiff,
#[cfg(feature = "webp")]
ImageFormat::WebP,
];
/// Total count of file extensions, for computing supported file extensions list.
const COUNT_FILE_EXTENSIONS: usize = {
let mut count = 0;
let mut idx = 0;
while idx < Self::SUPPORTED_FORMATS.len() {
count += Self::SUPPORTED_FORMATS[idx].to_file_extensions().len();
idx += 1;
}
count
};
/// Gets the list of file extensions for all formats.
pub const SUPPORTED_FILE_EXTENSIONS: &'static [&'static str] = &{
let mut exts = [""; Self::COUNT_FILE_EXTENSIONS];
let mut ext_idx = 0;
let mut fmt_idx = 0;
while fmt_idx < Self::SUPPORTED_FORMATS.len() {
let mut off = 0;
let fmt_exts = Self::SUPPORTED_FORMATS[fmt_idx].to_file_extensions();
while off < fmt_exts.len() {
exts[ext_idx] = fmt_exts[off];
off += 1;
ext_idx += 1;
}
fmt_idx += 1;
}
exts
};
/// Creates a new image loader that supports the provided formats.
pub fn new(supported_compressed_formats: CompressedImageFormats) -> Self {
Self {
supported_compressed_formats,
}
}
}
/// How to determine an image's format when loading.
#[derive(Serialize, Deserialize, Default, Debug, Clone)]
pub enum ImageFormatSetting {
/// Determine the image format from its file extension.
///
/// This is the default.
#[default]
FromExtension,
/// Declare the image format explicitly.
Format(ImageFormat),
/// Guess the image format by looking for magic bytes at the
/// beginning of its data.
Guess,
}
/// How to interpret the image as an array of textures.
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub enum ImageArrayLayout {
/// Interpret the image as a vertical stack of *n* images.
RowCount {
/// The total number of images in the stack.
rows: u32,
},
/// Interpret the image as a vertical stack of images, each *n* pixels tall.
RowHeight {
/// The height of a single image in the stack.
pixels: u32,
},
/// Interpret the image as a grid of images, with **n** columns and rows.
GridCount {
/// The number of columns in the grid.
columns: u32,
/// The number of rows in the grid.
rows: u32,
},
/// Interpret the image as a grid of images where each tile is **n** pixels wide/tall.
GridSize {
/// The width of a single tile in pixels.
tile_width_pixels: u32,
/// The height of a single tile in pixels.
tile_height_pixels: u32,
},
}
/// Settings for loading an [`Image`] using an [`ImageLoader`].
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct ImageLoaderSettings {
/// How to determine the image's container format.
pub format: ImageFormatSetting,
/// Forcibly use a specific [`wgpu_types::TextureFormat`].
/// Useful to control how data is handled when used
/// in a shader.
/// Ex: data that would be `R16Uint` that needs to
/// be sampled as a float using `R16Snorm`.
#[serde(default)]
pub texture_format: Option<wgpu_types::TextureFormat>,
/// Specifies whether image data is linear
/// or in sRGB space when this is not determined by
/// the image format.
pub is_srgb: bool,
/// [`ImageSampler`] to use when rendering - this does
/// not affect the loading of the image data.
pub sampler: ImageSampler,
/// Where the asset will be used - see the docs on
/// [`RenderAssetUsages`] for details.
pub asset_usage: RenderAssetUsages,
/// Interpret the image as an array of images. This is
/// primarily for use with the `texture2DArray` shader
/// uniform type.
#[serde(default)]
pub array_layout: Option<ImageArrayLayout>,
}
impl Default for ImageLoaderSettings {
fn default() -> Self {
Self {
format: ImageFormatSetting::default(),
texture_format: None,
is_srgb: true,
sampler: ImageSampler::Default,
asset_usage: RenderAssetUsages::default(),
array_layout: None,
}
}
}
/// An error when loading an image using [`ImageLoader`].
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum ImageLoaderError {
/// An error occurred while trying to load the image bytes.
#[error("Failed to load image bytes: {0}")]
Io(#[from] std::io::Error),
/// An error occurred while trying to decode the image bytes.
#[error("Could not load texture file: {0}")]
FileTexture(#[from] FileTextureError),
/// An error occurred while trying to interpret the image bytes as an array texture.
#[error("Invalid array layout: {0}")]
ArrayLayout(#[from] TextureReinterpretationError),
}
impl AssetLoader for ImageLoader {
type Asset = Image;
type Settings = ImageLoaderSettings;
type Error = ImageLoaderError;
async fn load(
&self,
reader: &mut dyn Reader,
settings: &ImageLoaderSettings,
load_context: &mut LoadContext<'_>,
) -> Result<Image, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let image_type = match settings.format {
ImageFormatSetting::FromExtension => {
// use the file extension for the image type
let ext = load_context
.path()
.path()
.extension()
.unwrap()
.to_str()
.unwrap();
ImageType::Extension(ext)
}
ImageFormatSetting::Format(format) => ImageType::Format(format),
ImageFormatSetting::Guess => {
let format = image::guess_format(&bytes).map_err(|err| FileTextureError {
error: err.into(),
path: format!("{}", load_context.path().path().display()),
})?;
ImageType::Format(ImageFormat::from_image_crate_format(format).ok_or_else(
|| FileTextureError {
error: TextureError::UnsupportedTextureFormat(format!("{format:?}")),
path: format!("{}", load_context.path().path().display()),
},
)?)
}
};
let mut image = Image::from_buffer(
&bytes,
image_type,
self.supported_compressed_formats,
settings.is_srgb,
settings.sampler.clone(),
settings.asset_usage,
)
.map_err(|err| FileTextureError {
error: err,
path: format!("{}", load_context.path().path().display()),
})?;
if let Some(format) = settings.texture_format {
image.texture_descriptor.format = format;
}
if let Some(array_layout) = settings.array_layout {
let image = match array_layout {
ImageArrayLayout::RowCount { rows } => {
image.reinterpret_stacked_2d_as_array(rows)?;
image
}
ImageArrayLayout::RowHeight { pixels } => {
image.reinterpret_stacked_2d_as_array(image.height() / pixels)?;
image
}
ImageArrayLayout::GridCount { columns, rows } => {
image.create_stacked_array_from_2d_grid(rows, columns)?
}
ImageArrayLayout::GridSize {
tile_width_pixels,
tile_height_pixels,
} => image.create_stacked_array_from_2d_grid(
image.height() / tile_height_pixels,
image.width() / tile_width_pixels,
)?,
};
return Ok(image);
}
Ok(image)
}
fn extensions(&self) -> &[&str] {
Self::SUPPORTED_FILE_EXTENSIONS
}
}
/// An error that occurs when loading a texture from a file.
#[derive(Error, Debug)]
#[error("Error reading image file {path}: {error}.")]
pub struct FileTextureError {
error: TextureError,
path: String,
}