use bevy::render::render_resource::Buffer;
#[derive(Default)]
pub struct TaskBuffers {
pub input: Vec<Buffer>,
pub config: Vec<Buffer>,
pub output: OutputBuffers,
}
#[derive(Default)]
pub struct OutputBuffers {
pub main: Vec<Buffer>,
pub staging: Vec<Buffer>,
pub count: Vec<Buffer>,
pub count_staging: Vec<Buffer>,
}