use bevy::prelude::*;
use bevy::tasks::IoTaskPool;
use bevy_gltf_blueprints::{BlueprintName, InBlueprint, Library, SpawnHere};
use std::fs::File;
use std::io::Write;
use std::path::Path;
use crate::{Dynamic, DynamicEntitiesRoot, SaveLoadConfig, StaticEntitiesRoot};
#[derive(Event, Debug)]
pub struct SaveRequest {
pub path: String,
}
#[derive(Event)]
pub struct SavingFinished;
pub fn should_save(save_requests: EventReader<SaveRequest>) -> bool {
return save_requests.len() > 0;
}
#[derive(Resource, Clone, Debug, Default, Reflect)]
#[reflect(Resource)]
pub struct StaticEntitiesStorage {
pub name: String,
pub library_path: String,
}
#[derive(Component, Reflect, Debug, Default)]
#[reflect(Component)]
pub(crate) struct RootEntity;
#[derive(Component, Debug)]
pub(crate) struct OriginalParent(pub(crate) Entity);
pub(crate) fn prepare_save_game(
saveables: Query<Entity, (With<Dynamic>, With<BlueprintName>)>,
root_entities: Query<Entity, Or<(With<DynamicEntitiesRoot>, Without<Parent>)>>, dynamic_entities: Query<(Entity, &Parent, Option<&Children>), With<Dynamic>>,
static_entities: Query<(Entity, &BlueprintName, Option<&Library>), With<StaticEntitiesRoot>>,
mut commands: Commands,
) {
for entity in saveables.iter() {
commands.entity(entity).insert(SpawnHere);
}
for (entity, parent, children) in dynamic_entities.iter() {
let parent = parent.get();
if root_entities.contains(parent) {
commands.entity(entity).insert(RootEntity);
}
if let Some(children) = children {
for sub_child in children.iter() {
if !dynamic_entities.contains(*sub_child) {
commands.entity(*sub_child).insert(OriginalParent(entity));
commands.entity(entity).remove_children(&[*sub_child]);
}
}
}
}
for (_, blueprint_name, library) in static_entities.iter() {
let library_path: String = library
.map_or_else(|| "", |l| &l.0.to_str().unwrap())
.into();
commands.insert_resource(StaticEntitiesStorage {
name: blueprint_name.0.clone(),
library_path,
});
}
}
pub(crate) fn save_game(world: &mut World) {
info!("saving");
let mut save_path: String = "".into();
let mut events = world.resource_mut::<Events<SaveRequest>>();
for event in events.get_reader().read(&events) {
info!("SAVE EVENT !! {:?}", event);
save_path = event.path.clone();
}
events.clear();
let saveable_entities: Vec<Entity> = world
.query_filtered::<Entity, (With<Dynamic>, Without<InBlueprint>, Without<RootEntity>)>()
.iter(world)
.collect();
let saveable_root_entities: Vec<Entity> = world
.query_filtered::<Entity, (With<Dynamic>, Without<InBlueprint>, With<RootEntity>)>()
.iter(world)
.collect();
info!("saveable entities {}", saveable_entities.len());
info!("saveable root entities {}", saveable_root_entities.len());
let save_load_config = world
.get_resource::<SaveLoadConfig>()
.expect("SaveLoadConfig should exist at this stage");
let filter = save_load_config
.component_filter
.clone()
.allow::<Parent>()
.allow::<Children>()
.allow::<BlueprintName>()
.allow::<SpawnHere>()
.allow::<Dynamic>();
let filter_root = filter.clone().deny::<Parent>();
let filter_resources = save_load_config
.resource_filter
.clone()
.allow::<StaticEntitiesStorage>();
let scene_builder = DynamicSceneBuilder::from_world(world)
.with_filter(filter.clone())
.with_resource_filter(filter_resources.clone());
let mut dyn_scene = scene_builder
.extract_resources()
.extract_entities(saveable_entities.clone().into_iter())
.remove_empty_entities()
.build();
let scene_builder_root = DynamicSceneBuilder::from_world(world)
.with_filter(filter_root.clone())
.with_resource_filter(filter_resources.clone());
let mut dyn_scene_root = scene_builder_root
.extract_resources()
.extract_entities(
saveable_root_entities.clone().into_iter(), )
.remove_empty_entities()
.build();
dyn_scene.entities.append(&mut dyn_scene_root.entities);
let serialized_scene = dyn_scene
.serialize_ron(world.resource::<AppTypeRegistry>())
.unwrap();
let save_path = Path::new("assets")
.join(&save_load_config.save_path)
.join(Path::new(save_path.as_str())); info!("saving game to {:?}", save_path);
#[cfg(not(target_arch = "wasm32"))]
IoTaskPool::get()
.spawn(async move {
File::create(save_path)
.and_then(|mut file| file.write(serialized_scene.as_bytes()))
.expect("Error while writing save to file");
})
.detach();
}
pub(crate) fn cleanup_save(
needs_parent_reset: Query<(Entity, &OriginalParent)>,
mut saving_finished: EventWriter<SavingFinished>,
mut commands: Commands,
) {
for (entity, original_parent) in needs_parent_reset.iter() {
commands.entity(original_parent.0).add_child(entity);
}
commands.remove_resource::<StaticEntitiesStorage>();
saving_finished.send(SavingFinished);
}