use bevy::prelude::*;
use bevy_global_input::{
GlobalInputPlugins, GlobalKeyEvents, GlobalMouseButtonEvents, GlobalScrollEvents,
};
fn main() {
App::new()
.add_plugins(MinimalPlugins)
.add_plugins(GlobalInputPlugins)
.add_systems(Update, key_events)
.add_systems(Update, mouse_button_events)
.add_systems(Update, scroll_events)
.run();
}
fn key_events(mut ev: EventReader<GlobalKeyEvents>) {
for e in ev.iter() {
dbg!(e);
}
}
fn mouse_button_events(mut ev: EventReader<GlobalMouseButtonEvents>) {
for e in ev.iter() {
dbg!(e);
}
}
fn scroll_events(mut ev: EventReader<GlobalScrollEvents>) {
for e in ev.iter() {
dbg!(e);
}
}