use crate::converter::{convert_axis, convert_button, convert_gamepad_id};
use bevy_ecs::event::EventWriter;
use bevy_ecs::system::{NonSend, NonSendMut};
use bevy_input::{gamepad::GamepadEventRaw, prelude::*};
use gilrs::{ev::filter::axis_dpad_to_button, EventType, Filter, Gilrs};
pub fn gilrs_event_startup_system(gilrs: NonSend<Gilrs>, mut events: EventWriter<GamepadEventRaw>) {
for (id, _) in gilrs.gamepads() {
events.send(GamepadEventRaw::new(
convert_gamepad_id(id),
GamepadEventType::Connected,
));
}
}
pub fn gilrs_event_system(mut gilrs: NonSendMut<Gilrs>, mut events: EventWriter<GamepadEventRaw>) {
while let Some(gilrs_event) = gilrs
.next_event()
.filter_ev(&axis_dpad_to_button, &mut gilrs)
{
gilrs.update(&gilrs_event);
match gilrs_event.event {
EventType::Connected => {
events.send(GamepadEventRaw::new(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::Connected,
));
}
EventType::Disconnected => {
events.send(GamepadEventRaw::new(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::Disconnected,
));
}
EventType::ButtonChanged(gilrs_button, value, _) => {
if let Some(button_type) = convert_button(gilrs_button) {
events.send(GamepadEventRaw::new(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::ButtonChanged(button_type, value),
));
}
}
EventType::AxisChanged(gilrs_axis, value, _) => {
if let Some(axis_type) = convert_axis(gilrs_axis) {
events.send(GamepadEventRaw::new(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::AxisChanged(axis_type, value),
));
}
}
_ => (),
};
}
gilrs.inc();
}