use bevy::prelude::*;
use bevy_egui::EguiPlugin;
pub mod editor;
pub mod model;
pub mod persistence;
mod plugin;
pub mod types;
pub mod util;
use plugin::EditorPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(EguiPlugin::default())
.add_plugins(EditorPlugin)
.run();
}