pub mod entity_node;
pub mod leaf_node;
pub mod parent_node;
use egui::Pos2;
pub use entity_node::*;
pub use leaf_node::*;
pub use parent_node::*;
#[derive(Debug)]
pub enum NodeType {
Leaf(LeafNode),
Parent(ParentNode),
}
impl NodeType {
pub fn current_rect(&self) -> egui::Rect {
match self {
NodeType::Leaf(leaf_node) => leaf_node.entity_node.current_rect(),
NodeType::Parent(parent_node) => parent_node.entity_node.current_rect(),
}
}
pub fn position(&self) -> Pos2 {
match self {
NodeType::Leaf(leaf_node) => leaf_node.entity_node.position,
NodeType::Parent(parent_node) => parent_node.entity_node.position,
}
}
}