use bevy::{prelude::*, reflect::Reflect};
use crate::{EnterState, ExitState};
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
pub struct Active;
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
pub struct Inactive;
pub(crate) fn add_active(
trigger: Trigger<EnterState>,
mut commands: Commands,
) {
let target = trigger.target();
commands.entity(target).remove::<Inactive>().insert(Active);
}
pub(crate) fn add_inactive(
trigger: Trigger<ExitState>,
mut commands: Commands,
) {
let target = trigger.target();
commands.entity(target).remove::<Active>().insert(Inactive);
}