use bevy::{
asset::load_internal_asset,
prelude::*,
};
const NOISE_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(125722721);
#[derive(Default)]
pub struct NoisePlugin;
impl Plugin for NoisePlugin {
fn build(&self, app: &mut App) {
load_internal_asset!(
app,
NOISE_SHADER_HANDLE,
"noise.wgsl",
Shader::from_wgsl
);
}
}