use bevy::prelude::*;
#[cfg(feature = "morph_particles")]
pub mod particle;
#[derive(Default)]
pub struct MorphPlugin;
impl Plugin for MorphPlugin {
#[allow(unused)]
fn build(&self, app: &mut App) {
#[cfg(feature = "morph_particles")]
app.add_plugins(particle::ParticleBehaviorPlugin);
}
}