bevy_gamepad 0.1.3

Apple Game Controller Framework Integration plugin for Bevy
[dependencies.bevy_app]
version = "0.15"

[dependencies.bevy_ecs]
version = "0.15"

[dependencies.bevy_input]
version = "0.15"

[dependencies.bevy_log]
version = "0.15"

[dependencies.bevy_utils]
version = "0.15"

[dependencies.block2]
version = "0.6.0"

[dependencies.crossbeam]
features = ["crossbeam-channel"]
version = "0.8.4"

[dependencies.objc2]
version = "0.6.0"

[dependencies.objc2-foundation]
version = "0.3.0"

[dependencies.objc2-game-controller]
version = "0.3.0"

[dependencies.thiserror]
version = "2.0.12"

[dev-dependencies.bevy]
default-features = false
features = ["android-game-activity", "android_shared_stdcxx", "animation", "bevy_asset", "bevy_audio", "bevy_color", "bevy_core_pipeline", "bevy_gizmos", "bevy_gltf", "bevy_mesh_picking_backend", "bevy_pbr", "bevy_picking", "bevy_render", "bevy_scene", "bevy_sprite", "bevy_sprite_picking_backend", "bevy_state", "bevy_text", "bevy_ui", "bevy_ui_picking_backend", "bevy_window", "bevy_winit", "custom_cursor", "default_font", "hdr", "multi_threaded", "png", "smaa_luts", "sysinfo_plugin", "tonemapping_luts", "vorbis", "webgl2", "x11"]
version = "0.15"

[[example]]
name = "viewer"
path = "examples/viewer.rs"

[lib]
name = "bevy_gamepad"
path = "src/lib.rs"

[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "game-engines", "hardware-support"]
description = "Apple Game Controller Framework Integration plugin for Bevy"
edition = "2024"
keywords = ["gamedev", "bevy", "joystick", "gamepad", "apple"]
license-file = "LICENSE"
name = "bevy_gamepad"
readme = "README.md"
repository = "https://github.com/boondocklabs/bevy_gamepad"
version = "0.1.3"