use bevy::prelude::*;
use bevy_fnplugins::FnPluginsExt;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.fn_plugins(example_plugin)
.run();
}
fn example_plugin(app: &mut App) {
app.add_systems(Update, health_system);
}
fn health_system() {
println!("Player health: 100");
}