[package]
edition = "2021"
name = "bevy_flicker"
version = "0.9.0"
authors = ["bilowik"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "An easy to use event-based system to apply brief overlays to sprites and meshes"
readme = "README.md"
keywords = [
"gamedev",
"graphics",
"bevy",
"bevy_plugin",
]
categories = ["game-development"]
license = "Unlicense"
repository = "https://github.com/bilowik/bevy_flicker"
[features]
warnings = []
[lib]
name = "bevy_flicker"
path = "src/lib.rs"
[[example]]
name = "alpha_flicker"
path = "examples/alpha_flicker.rs"
[[example]]
name = "ignore_overlapping_flicker"
path = "examples/ignore_overlapping_flicker.rs"
[[example]]
name = "mesh_flicker"
path = "examples/mesh_flicker.rs"
[[example]]
name = "overwrite_overlapping_flicker"
path = "examples/overwrite_overlapping_flicker.rs"
[[example]]
name = "repeating_flicker"
path = "examples/repeating_flicker.rs"
[[example]]
name = "sheet_flicker"
path = "examples/sheet_flicker.rs"
[[example]]
name = "sprite_flicker"
path = "examples/sprite_flicker.rs"
[dependencies.bevy_app]
version = "0.17.0"
[dependencies.bevy_asset]
version = "0.17.0"
[dependencies.bevy_color]
version = "0.17.0"
[dependencies.bevy_ecs]
version = "0.17.0"
[dependencies.bevy_image]
version = "0.17.0"
[dependencies.bevy_log]
version = "0.17.0"
[dependencies.bevy_math]
version = "0.17.0"
[dependencies.bevy_mesh]
version = "0.17.0"
[dependencies.bevy_pbr]
version = "0.17.0"
[dependencies.bevy_reflect]
version = "0.17.0"
[dependencies.bevy_render]
version = "0.17.0"
[dependencies.bevy_shader]
version = "0.17.0"
[dependencies.bevy_sprite]
version = "0.17.0"
[dependencies.bevy_sprite_render]
version = "0.17.0"
[dependencies.bevy_time]
version = "0.17.0"
[dependencies.bevy_transform]
version = "0.17.0"
[dev-dependencies.bevy]
version = "0.17.0"