use bevy::prelude::*;
use bevy_flicker::prelude::*;
const FIXED_TIMESTEP: f64 = 0.5;
const FLICKER_LENGTH: f32 = 3.0;
#[derive(Component, Default)]
pub struct Marker;
const RANDOM_COLORS: [Color; 6] = [
Color::WHITE,
Color::BLUE,
Color::RED,
Color::YELLOW,
Color::BLACK,
Color::PURPLE,
];
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(FlickerPlugin)
.add_systems(Startup, setup)
.add_systems(FixedUpdate, tick)
.insert_resource(Time::<Fixed>::from_seconds(FIXED_TIMESTEP))
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands
.spawn(SpriteBundle {
texture: asset_server.load("asteroid5.png"),
transform: Transform::default().with_scale(Vec3::splat(8.0)),
..default()
})
.insert(Marker);
}
fn tick(
query: Query<Entity, With<Marker>>,
mut event_writer: EventWriter<FlickerStartEvent>,
mut counter: Local<usize>,
) {
*counter = *counter + 1;
if *counter == RANDOM_COLORS.as_slice().len() {
*counter = 0;
}
for e in query.iter() {
event_writer.send(
FlickerStartEvent::builder(e)
.with_secs(FLICKER_LENGTH)
.with_color(RANDOM_COLORS[*counter])
.build(),
);
}
}