bevy_flicker 0.5.0

An easy to use event-based system to apply brief overlays to sprites and meshes
Documentation
[dependencies.bevy_app]
version = "0.13.0"

[dependencies.bevy_asset]
version = "0.13.0"

[dependencies.bevy_ecs]
version = "0.13.0"

[dependencies.bevy_hierarchy]
version = "0.13.0"

[dependencies.bevy_log]
version = "0.13.0"

[dependencies.bevy_math]
version = "0.13.0"

[dependencies.bevy_pbr]
version = "0.13.0"

[dependencies.bevy_reflect]
version = "0.13.0"

[dependencies.bevy_render]
version = "0.13.0"

[dependencies.bevy_sprite]
version = "0.13.0"

[dependencies.bevy_time]
version = "0.13.0"

[dependencies.bevy_transform]
version = "0.13.0"
[dev-dependencies.bevy]
version = "0.13.0"

[features]
warnings = []

[package]
authors = ["bilowik"]
categories = ["game-development"]
description = "An easy to use event-based system to apply brief overlays to sprites and meshes"
edition = "2021"
keywords = ["gamedev", "graphics", "bevy", "bevy_plugin"]
license = "Unlicense"
name = "bevy_flicker"
readme = "README.md"
repository = "https://github.com/bilowik/bevy_flicker"
version = "0.5.0"