use bevy::{
color::palettes::css,
dev_tools::fps_overlay::{FpsOverlayConfig, FpsOverlayPlugin},
prelude::*,
window::{PresentMode, WindowResolution},
};
use bevy_flair::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "Bevy Flair Grid example".into(),
resolution: WindowResolution::new(1280, 720).with_scale_factor_override(1.0),
present_mode: PresentMode::AutoNoVsync,
..default()
}),
..default()
}),
FlairPlugin,
FpsOverlayPlugin {
config: FpsOverlayConfig {
text_color: css::RED.into(),
text_config: TextFont {
font_size: 48.0,
..default()
},
..default()
},
},
))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
commands
.spawn((
Node::default(),
NodeStyleSheet::new(asset_server.load("grid.css")),
))
.with_children(|parent| {
for _ in 0..(50 * 50) {
parent.spawn(Button);
}
});
}