[dependencies.avian3d]
features = ["serialize"]
optional = true
version = "0.2"
[dependencies.bevy]
version = "0.15"
[dependencies.bevy_utilitarian]
version = "0.6"
[dependencies.bytemuck]
version = "1.14.3"
[dependencies.rand]
version = "0.8.5"
[dependencies.serde]
features = ["derive"]
version = "1.0"
[[example]]
name = "collision"
path = "examples/collision.rs"
required-features = ["physics_avian"]
[[example]]
name = "pbr"
path = "examples/pbr.rs"
[[example]]
name = "sparks"
path = "examples/sparks.rs"
[[example]]
name = "stress_test"
path = "examples/stress_test.rs"
required-features = ["physics_avian"]
[[example]]
name = "stress_test_collision"
path = "examples/stress_test_collision.rs"
required-features = ["physics_avian"]
[features]
default = ["physics_avian"]
physics_avian = ["dep:avian3d"]
[lib]
name = "bevy_firework"
path = "src/lib.rs"
[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
description = "CPU-driven, batch-rendered particle system for the Bevy game engine"
edition = "2021"
keywords = ["bevy", "gamedev", "particles", "graphics"]
license = "MIT OR Apache-2.0"
name = "bevy_firework"
readme = "README.md"
repository = "https://github.com/mbrea-c/bevy_firework"
resolver = "2"
version = "0.6.0"