1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406
#![warn(missing_docs)]
//! Bevy plugin that allows you to save and load files with file dialogs.
//!
//! In order to use it you need to add [`FileDialogPlugin`] to your [`App`] with
//! at least one or more calls to:
//! - [`FileDialogPlugin::with_save_file::<T>`]
//! - [`FileDialogPlugin::with_load_file::<T>`]
//! - [`FileDialogPlugin::with_pick_directory::<T>`]
//! - [`FileDialogPlugin::with_pick_file::<T>`]
//!
//! these functions can be called as many times as you want, the type parameter
//! acts as marker that allows you to call:
//! - [`FileDialog::save_file`]
//! - for [`FileDialogPlugin::with_save_file::<T>`]
//! - [`FileDialog::load_file`]
//! - [`FileDialog::load_multiple_files`]
//! - for [`FileDialogPlugin::with_load_file::<T>`]
//! - [`FileDialog::pick_directory_path`]
//! - [`FileDialog::pick_multiple_directory_paths`]
//! - for [`FileDialogPlugin::with_pick_directory::<T>`]
//! - [`FileDialog::pick_file_path`]
//! - [`FileDialog::pick_multiple_file_paths`]
//! - for [`FileDialogPlugin::with_pick_file::<T>`]
//!
//! with same type marker and then receive the result in
//! - [`DialogFileSaved`] ([`EventReader<DialogFileSaved<T>>`])
//! - [`DialogFileLoaded`] ([`EventReader<DialogFileLoaded<T>>`])
//! - [`DialogDirectoryPicked`] ([`EventReader<DialogDirectoryPicked<T>>`])
//! - [`DialogFilePicked`] ([`EventReader<DialogFilePicked<T>>`])
//!
//! events
//!
//! [`FileDialog`] can be created by calling [`FileDialogExt::dialog`],
//! [`FileDialogExt`] as an extension trait implemented for [`Commands`]
//! and is included in `bevy_file_dialog::prelude`:
//!
//! ```rust
//! fn system(mut commands: Commands) {
//! commands
//! .dialog()
//! .set_directory("/")
//! .set_title("My Save Dialog")
//! .add_filter("Text", &["txt"])
//! .save_file::<MySaveDialog>();
//! }
//! ```
//!
//! When you load multiple files at once with
//! [`FileDialog::load_multiple_files`], you receive them each as separate event
//! in [`EventReader<DialogFileLoaded<T>>`] but they are sent as a batch,
//! meaning you get them all at once.
//!
//! The same thing applies to [`FileDialog::pick_multiple_directory_paths`] and
//! [`EventReader<DialogDirectoryPicked<T>>`] and also
//! [`FileDialog::pick_multiple_file_paths`] and
//! [`EventReader<DialogFilePicked<T>>`]
//!
//! If you want to be compatible with wasm, do not use any of the `pick_` apis,
//! they are only for native platforms.
use std::io;
use std::marker::PhantomData;
use std::path::Path;
use bevy_app::prelude::*;
use bevy_derive::Deref;
use bevy_ecs::prelude::*;
use bevy_tasks::prelude::*;
use crossbeam_channel::{bounded, Receiver, Sender};
use rfd::AsyncFileDialog;
#[cfg(not(target_arch = "wasm32"))]
mod pick;
#[cfg(not(target_arch = "wasm32"))]
pub use pick::*;
pub mod prelude {
//! Prelude containing all types you need for saving/loading files with dialogs.
pub use crate::{
DialogFileLoadCanceled, DialogFileLoaded, DialogFileSaveCanceled, DialogFileSaved,
FileDialogExt, FileDialogPlugin,
};
#[cfg(not(target_arch = "wasm32"))]
pub use crate::{
DialogDirectoryPickCanceled, DialogDirectoryPicked, DialogFilePickCanceled,
DialogFilePicked,
};
}
/// Add this plugin to Bevy App to use the `FileDialog` resource in your system
/// to save/load files.
#[derive(Default)]
pub struct FileDialogPlugin(Vec<RegisterIntent>);
type RegisterIntent = Box<dyn Fn(&mut App) + Send + Sync + 'static>;
/// Marker trait saying that data can be saved to file.
pub trait SaveContents: Send + Sync + 'static {}
/// Marker trait saying that data can be loaded from file.
pub trait LoadContents: Send + Sync + 'static {}
impl<T> SaveContents for T where T: Send + Sync + 'static {}
impl<T> LoadContents for T where T: Send + Sync + 'static {}
impl FileDialogPlugin {
/// Create new file dialog plugin. Do not forget to call at least one
/// `with_save_file`, `with_load_file` or `with_pick_directory` on the plugin to allow you to
/// save/load files and pick directories.
pub fn new() -> Self {
Default::default()
}
/// Allow saving file contents. This allows you to call
/// `dialog().save_file::<T>()` on [`Commands`]. For each `with_save_file` you
/// will receive [`DialogFileSaved<T>`] in your systems when `save_file`
/// completes.
pub fn with_save_file<T: SaveContents>(mut self) -> Self {
self.0.push(Box::new(|app| {
let (tx, rx) = bounded::<DialogResult<DialogFileSaved<T>>>(1);
app.insert_resource(StreamSender(tx));
app.insert_resource(StreamReceiver(rx));
app.add_event::<DialogFileSaved<T>>();
app.add_event::<DialogFileSaveCanceled<T>>();
app.add_systems(
First,
handle_dialog_result::<DialogFileSaved<T>, DialogFileSaveCanceled<T>>,
);
}));
self
}
/// Allow loading file contents. This allows you to call
/// `dialog().load_file::<T>()` on [`Commands`]. For each `with_load_file` you
/// will receive [`DialogFileLoaded<T>`] in your systems when `load_file`
/// completes.
pub fn with_load_file<T: LoadContents>(mut self) -> Self {
self.0.push(Box::new(|app| {
let (tx, rx) = bounded::<DialogResult<DialogFileLoaded<T>>>(1);
app.insert_resource(StreamSender(tx));
app.insert_resource(StreamReceiver(rx));
app.add_event::<DialogFileLoaded<T>>();
app.add_event::<DialogFileLoadCanceled<T>>();
app.add_systems(
First,
handle_dialog_result::<DialogFileLoaded<T>, DialogFileLoadCanceled<T>>,
);
}));
self
}
}
#[derive(Resource, Deref)]
struct StreamReceiver<T>(Receiver<T>);
#[derive(Resource, Deref)]
struct StreamSender<T>(Sender<T>);
enum DialogResult<T> {
Single(T),
Batch(Vec<T>),
Canceled,
}
fn handle_dialog_result<E: Event, C: Event + Default>(
receiver: Res<StreamReceiver<DialogResult<E>>>,
mut ev_done: EventWriter<E>,
mut ev_canceled: EventWriter<C>,
) {
for result in receiver.try_iter() {
match result {
DialogResult::Single(event) => ev_done.send(event),
DialogResult::Batch(events) => ev_done.send_batch(events),
DialogResult::Canceled => ev_canceled.send_default(),
}
}
}
/// Event that gets sent when file contents get saved to file system.
#[derive(Event)]
pub struct DialogFileSaved<T: SaveContents> {
/// Name of saved file.
pub file_name: String,
/// Result of save file system operation.
pub result: io::Result<()>,
marker: PhantomData<T>,
}
/// Event that gets sent when file contents get loaded from file system.
#[derive(Event)]
pub struct DialogFileLoaded<T: LoadContents> {
/// Name of loaded file.
pub file_name: String,
/// Byte contents of loaded file.
pub contents: Vec<u8>,
marker: PhantomData<T>,
}
/// Event that gets sent when user closes file load dialog without picking any file.
#[derive(Event)]
pub struct DialogFileLoadCanceled<T: LoadContents>(PhantomData<T>);
impl<T: LoadContents> Default for DialogFileLoadCanceled<T> {
fn default() -> Self {
Self(Default::default())
}
}
/// Event that gets sent when user closes file save dialog without saving any file.
#[derive(Event)]
pub struct DialogFileSaveCanceled<T: SaveContents>(PhantomData<T>);
impl<T: SaveContents> Default for DialogFileSaveCanceled<T> {
fn default() -> Self {
Self(Default::default())
}
}
impl Plugin for FileDialogPlugin {
fn build(&self, app: &mut App) {
assert!(
!self.0.is_empty(),
"File dialog not initialized, use at least one FileDialogPlugin::with_*"
);
for action in &self.0 {
action(app);
}
}
}
/// File dialog for saving/loading files. You can further customize what can be
/// saved/loaded and the initial state of dialog with its functions.
pub struct FileDialog<'w, 's, 'a> {
commands: &'a mut Commands<'w, 's>,
dialog: AsyncFileDialog,
}
impl<'w, 's, 'a> FileDialog<'w, 's, 'a> {
/// Add file extension filter.
///
/// Takes in the name of the filter, and list of extensions
///
/// The name of the filter will be displayed on supported platforms:
/// * Windows
/// * Linux
///
/// On platforms that don't support filter names, all filters will be merged into one filter
pub fn add_filter(mut self, name: impl Into<String>, extensions: &[impl ToString]) -> Self {
self.dialog = self.dialog.add_filter(name, extensions);
self
}
/// Set starting directory of the dialog. Supported platforms:
/// * Linux ([GTK only](https://github.com/PolyMeilex/rfd/issues/42))
/// * Windows
/// * Mac
pub fn set_directory<P: AsRef<Path>>(mut self, path: P) -> Self {
self.dialog = self.dialog.set_directory(path);
self
}
/// Set starting file name of the dialog. Supported platforms:
/// * Windows
/// * Linux
/// * Mac
pub fn set_file_name(mut self, file_name: impl Into<String>) -> Self {
self.dialog = self.dialog.set_file_name(file_name);
self
}
/// Set the title of the dialog. Supported platforms:
/// * Windows
/// * Linux
/// * Mac (Only below version 10.11)
/// * WASM32
pub fn set_title(mut self, title: impl Into<String>) -> Self {
self.dialog = self.dialog.set_title(title);
self
}
/// Open save file dialog and save the `contents` to that file. When file
/// gets saved, the [`DialogFileSaved<T>`] gets sent. You can get read this event
/// with Bevy's [`EventReader<DialogFileSaved<T>>`] system param.
pub fn save_file<T: SaveContents>(self, contents: Vec<u8>) {
self.commands.add(|world: &mut World| {
let sender = world
.get_resource::<StreamSender<DialogResult<DialogFileSaved<T>>>>()
.expect("FileDialogPlugin not initialized with 'with_save_file::<T>()'")
.0
.clone();
AsyncComputeTaskPool::get()
.spawn(async move {
let file = self.dialog.save_file().await;
let Some(file) = file else {
sender.send(DialogResult::Canceled).unwrap();
return;
};
let event = DialogFileSaved {
file_name: file.file_name(),
result: file.write(&contents).await,
marker: PhantomData,
};
sender.send(DialogResult::Single(event)).unwrap();
})
.detach();
});
}
/// Open pick file dialog and load its contents. When file contents get
/// loaded, the [`DialogFileLoaded<T>`] gets sent. You can read this event with
/// Bevy's [`EventReader<DialogFileLoaded<T>>`].
pub fn load_file<T: LoadContents>(self) {
self.commands.add(|world: &mut World| {
let sender = world
.get_resource::<StreamSender<DialogResult<DialogFileLoaded<T>>>>()
.expect("FileDialogPlugin not initialized with 'with_load_file::<T>()'")
.0
.clone();
AsyncComputeTaskPool::get()
.spawn(async move {
let file = self.dialog.pick_file().await;
let Some(file) = file else {
sender.send(DialogResult::Canceled).unwrap();
return;
};
let event = DialogFileLoaded {
file_name: file.file_name(),
contents: file.read().await,
marker: PhantomData,
};
sender.send(DialogResult::Single(event)).unwrap();
})
.detach();
});
}
/// Open pick file dialog for multiple files and load contents for all
/// selected files. When file contents get loaded, the
/// [`DialogFileLoaded<T>`] gets sent for each file. You can read each file
/// by reading every event received with with Bevy's
/// [`EventReader<DialogFileLoaded<T>>`].
pub fn load_multiple_files<T: LoadContents>(self) {
self.commands.add(|world: &mut World| {
let sender = world
.get_resource::<StreamSender<DialogResult<DialogFileLoaded<T>>>>()
.expect("FileDialogPlugin not initialized with 'with_load_file::<T>()'")
.0
.clone();
AsyncComputeTaskPool::get()
.spawn(async move {
let files = AsyncFileDialog::new().pick_files().await;
let Some(files) = files else {
sender.send(DialogResult::Canceled).unwrap();
return;
};
let mut events = Vec::new();
for file in files {
events.push(DialogFileLoaded {
file_name: file.file_name(),
contents: file.read().await,
marker: PhantomData,
});
}
sender.send(DialogResult::Batch(events)).unwrap();
})
.detach();
});
}
}
/// Extension trait for [`Commands`] that allow you to create dialogs.
pub trait FileDialogExt<'w, 's> {
/// Create dialog for loading/saving files.
#[must_use]
fn dialog<'a>(&'a mut self) -> FileDialog<'w, 's, 'a>;
}
impl<'w, 's> FileDialogExt<'w, 's> for Commands<'w, 's> {
fn dialog<'a>(&'a mut self) -> FileDialog<'w, 's, 'a> {
FileDialog {
commands: self,
dialog: AsyncFileDialog::new(),
}
}
}