use crate*;
;
// pub fn add_input_row(parent_entity: Entity, arrow_texture: Handle<Texture>, mut commands: Commands, mut materials: ResMut<Assets<ColorMaterial>>,) {
// let child = commands.spawn_bundle(InputRowBundle {
// motion: 5,
// duration: 0,
// image: ImageBundle {
// style: Style {
// size: Size::new(Val::Px(50.0), Val::Auto),
// position_type: PositionType::Relative,
// ..Default::default()
// },
// material: materials
// .add(arrow_texture.into()),
// ..Default::default()
// }
// }).id();
// commands.entity(parent_entity).push_children(&[child]);
// }