use crate::prelude::*;
pub fn load_character_sprite_data(raw_path: &str) {
let path = Path::new(raw_path);
if let Ok(raw_string) = read_to_string(path) {
let raw_slice = &raw_string[..];
let v: Value = from_str(raw_slice).unwrap();
println!("{}",v["test"]);
}
}