#define_import_path bevy_feronia::wind
struct Wind {
direction: vec2<f32>,
strength: f32,
noise_scale: f32,
scroll_speed: f32,
micro_strength: f32,
s_curve_speed: f32,
s_curve_strength: f32,
s_curve_frequency: f32,
bop_speed: f32,
bop_strength: f32,
twist_strength: f32,
aabb_min: vec3<f32>,
aabb_max: vec3<f32>,
};
struct WindMaterialUniform {
wind: Wind,
};
struct BindlessWindIndices {
material: u32,
noise_texture: u32,
noise_texture_sampler: u32,
}