/*
* File: occluder.rs
* Author: Leopold Johannes Meinel (leo@meinel.dev)
* -----
* Copyright (c) 2026 Leopold Johannes Meinel & contributors
* SPDX ID: Apache-2.0
* URL: https://www.apache.org/licenses/LICENSE-2.0
*/
//! Types of occluders.
use ;
/// Light occluder for 2D environments.
///
/// This is meant to be added to a [`Mesh2d`](bevy::mesh::Mesh2d) which will determine the occluded shape.
///
/// This fully occludes all non-ambient light.
;