bevy_fallible
=============
[](https://crates.io/crates/bevy_fallible)
[](https://docs.rs/bevy_fallible)
[](https://github.com/barsoosayque/bevy_fallible/blob/master/LICENSE)
A simple plugin to install fallible systems to bevy
## API
Library provides two main components: `#[fallible_system]` attribute macro and `SystemErrorEvent` struct.
Essentially, every *fallible_system* will generate a `SystemErrorEvent` event if it results in an error, and that's about it.
For simplier usage, there is `fallibleSystemPlugin` to register everything you'll need to recieve error events.
## Example
```rust
// Some system that might fail
#[fallible_system]
fn system(asset_server: Res<AssetServer>) -> anyhow::Result<()> {
let handle: Handle<Texture> = asset_server.load("texture")?;
}
// Let's make another system to read every event about other
// systems failures and report !
#[derive(Default)]
struct ReportSystemState{ reader: EventReader<SystemErrorEvent> }
fn report_system(mut state: Local<ReportSystemState>, mut events: ResMut<Events<SystemErrorEvent>>) {
for event in state.reader.iter(&mut events) {
println!("Error in {}: {}", event.system_name, event.error);
}
}
fn main() {
App::build()
.add_plugin(fallibleSystemPlugin)
.add_startup_system(system.system())
.add_system(report_system.system())
.run();
}
```