use crate::styles::paint::Colored;
use crate::styles::{CssSource, TagName};
use crate::widgets::{Form, UIGenID, UIWidgetState, WidgetId, WidgetKind};
use crate::{CurrentWidgetState, ExtendedUiConfiguration};
use bevy::camera::visibility::RenderLayers;
use bevy::prelude::*;
#[derive(Component)]
struct FormBase;
pub struct FormWidget;
impl Plugin for FormWidget {
fn build(&self, app: &mut App) {
app.add_systems(Update, internal_node_creation_system);
}
}
fn internal_node_creation_system(
mut commands: Commands,
query: Query<(Entity, &Form, Option<&CssSource>), (With<Form>, Without<FormBase>)>,
config: Res<ExtendedUiConfiguration>,
) {
let layer = config.render_layers.first().unwrap_or(&1);
for (entity, form, source_opt) in query.iter() {
let css_source = source_opt.cloned().unwrap_or_default();
commands
.entity(entity)
.insert((
Name::new(format!("Form-{}", form.entry)),
Node::default(),
WidgetId {
id: form.entry,
kind: WidgetKind::Form,
},
ImageNode::default(),
BackgroundColor::default(),
BorderColor::default(),
BoxShadow::new(
Colored::TRANSPARENT,
Val::Px(0.),
Val::Px(0.),
Val::Px(0.),
Val::Px(0.),
),
ZIndex::default(),
Pickable::default(),
css_source,
TagName("form".to_string()),
RenderLayers::layer(*layer),
FormBase,
UIWidgetState::default(),
))
.observe(on_form_click)
.observe(on_form_cursor_entered)
.observe(on_form_cursor_leave);
}
}
fn on_form_click(
mut trigger: On<Pointer<Click>>,
mut query: Query<(&mut UIWidgetState, &UIGenID), With<Form>>,
mut current_widget_state: ResMut<CurrentWidgetState>,
) {
if let Ok((mut state, gen_id)) = query.get_mut(trigger.entity) {
if state.disabled {
trigger.propagate(false);
return;
}
state.focused = true;
current_widget_state.widget_id = gen_id.get();
}
trigger.propagate(false);
}
fn on_form_cursor_entered(
mut trigger: On<Pointer<Over>>,
mut query: Query<&mut UIWidgetState, With<Form>>,
) {
if let Ok(mut state) = query.get_mut(trigger.entity) {
state.hovered = true;
}
trigger.propagate(false);
}
fn on_form_cursor_leave(
mut trigger: On<Pointer<Out>>,
mut query: Query<&mut UIWidgetState, With<Form>>,
) {
if let Ok(mut state) = query.get_mut(trigger.entity) {
state.hovered = false;
}
trigger.propagate(false);
}