bevy_extended_ui 1.7.0

Create simply ui's with css and html for bevy.
Documentation
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use crate::styles::paint::Colored;
use crate::styles::{CssClass, CssSource, IconPlace, TagName};
use crate::widgets::controls::place_icon_if;
use crate::widgets::widget_util::find_ancestor_with_component;
use crate::widgets::{
    BindToID, FieldMode, FieldSelectionMulti, FieldSelectionSingle, FieldSet, InFieldSet,
    ToggleButton, UIGenID, UIWidgetState, WidgetId, WidgetKind,
};
use crate::{CurrentWidgetState, ExtendedUiConfiguration, ImageCache};
use bevy::camera::visibility::RenderLayers;
use bevy::prelude::*;

/// Marker component for initialized toggle button widgets.
#[derive(Component)]
struct ToggleButtonBase;

/// Marker component for toggle button text nodes.
#[derive(Component)]
struct ToggleButtonText;

/// Plugin that registers toggle button widget behavior.
pub struct ToggleButtonWidget;

impl Plugin for ToggleButtonWidget {
    /// Registers systems for toggle button setup and selection logic.
    fn build(&self, app: &mut App) {
        app.add_systems(
            Update,
            (internal_node_creation_system, update_toggle_button_system),
        );
        app.add_systems(Update, ensure_fieldset_selection_system);
    }
}

/// Initializes UI nodes for toggle button widgets.
fn internal_node_creation_system(
    mut commands: Commands,
    mut query: Query<
        (
            Entity,
            &UIGenID,
            &mut ToggleButton,
            Option<&CssSource>,
            Option<&mut UIWidgetState>,
        ),
        (With<ToggleButton>, Without<ToggleButtonBase>),
    >,
    parents: Query<&ChildOf>,
    fieldset_q: Query<(), With<FieldSet>>,
    mut single_sel_q: Query<Option<&mut FieldSelectionSingle>, With<FieldSet>>,
    mut multi_sel_q: Query<Option<&mut FieldSelectionMulti>, With<FieldSet>>,
    config: Res<ExtendedUiConfiguration>,
    asset_server: Res<AssetServer>,
    mut image_cache: ResMut<ImageCache>,
    mut images: ResMut<Assets<Image>>,
) {
    let layer = config.render_layers.first().unwrap_or(&1);
    for (entity, id, mut toggle_button, source_opt, ui_state_opt) in query.iter_mut() {
        let mut css_source = CssSource::default();
        if let Some(source) = source_opt {
            css_source = source.clone();
        }

        let disabled = ui_state_opt
            .as_ref()
            .map(|state| state.disabled)
            .unwrap_or(false);
        let selected = toggle_button.selected && !disabled;
        if disabled && toggle_button.selected {
            toggle_button.selected = false;
        }

        if let Some(mut state) = ui_state_opt {
            state.checked = selected;
        } else {
            commands.entity(entity).insert(UIWidgetState {
                checked: selected,
                ..default()
            });
        }

        let fs_entity_opt = find_fieldset_ancestor_optional(entity, &parents, &fieldset_q);
        if let Some(fs_ent) = fs_entity_opt {
            commands.entity(entity).insert(InFieldSet(fs_ent));
            if selected {
                if let Ok(Some(mut sel)) = single_sel_q.get_mut(fs_ent) {
                    if sel.0.is_none() {
                        sel.0 = Some(entity);
                    }
                }
                if let Ok(Some(mut selection_multi)) = multi_sel_q.get_mut(fs_ent) {
                    if !selection_multi.0.contains(&entity) {
                        selection_multi.0.push(entity);
                    }
                }
            }
        }

        commands
            .entity(entity)
            .insert((
                Name::new(format!("ToggleButton-{}", toggle_button.entry)),
                Node::default(),
                WidgetId {
                    id: toggle_button.entry,
                    kind: WidgetKind::ToggleButton,
                },
                BackgroundColor::default(),
                ImageNode::default(),
                BorderColor::default(),
                BoxShadow::new(
                    Colored::TRANSPARENT,
                    Val::Px(0.),
                    Val::Px(0.),
                    Val::Px(0.),
                    Val::Px(0.),
                ),
                ZIndex::default(),
                Pickable::default(),
                css_source.clone(),
                TagName("toggle".to_string()),
                RenderLayers::layer(*layer),
                ToggleButtonBase,
            ))
            .with_children(|builder| {
                place_toggle_icon(
                    builder,
                    IconPlace::Left,
                    &toggle_button,
                    &asset_server,
                    &mut image_cache,
                    &mut images,
                    id.0,
                    *layer,
                    &css_source,
                );

                builder.spawn((
                    Name::new(format!("ToggleButton-Text-{}", toggle_button.entry)),
                    Text::new(toggle_button.label.clone()),
                    TextColor::default(),
                    TextFont::default(),
                    TextLayout::default(),
                    css_source.clone(),
                    UIWidgetState::default(),
                    ZIndex::default(),
                    CssClass(vec!["button-text".to_string()]),
                    Pickable::IGNORE,
                    BindToID(id.0),
                    RenderLayers::layer(*layer),
                    ToggleButtonText,
                ));

                place_toggle_icon(
                    builder,
                    IconPlace::Right,
                    &toggle_button,
                    &asset_server,
                    &mut image_cache,
                    &mut images,
                    id.0,
                    *layer,
                    &css_source,
                );
            })
            .observe(on_internal_click)
            .observe(on_internal_cursor_entered)
            .observe(on_internal_cursor_leave);
    }
}

fn update_toggle_button_system(
    mut toggle_q: Query<
        (&ToggleButton, &UIGenID, &mut UIWidgetState),
        (
            With<ToggleButton>,
            With<ToggleButtonBase>,
            Changed<ToggleButton>,
        ),
    >,
    mut text_q: Query<(&BindToID, &mut Text), With<ToggleButtonText>>,
) {
    for (toggle_button, id, mut state) in toggle_q.iter_mut() {
        state.checked = toggle_button.selected;
        for (bind_to, mut text) in text_q.iter_mut() {
            if bind_to.0 == id.0 {
                text.0 = toggle_button.label.clone();
            }
        }
    }
}

fn place_toggle_icon(
    builder: &mut ChildSpawnerCommands,
    side: IconPlace,
    toggle_button: &ToggleButton,
    asset_server: &Res<AssetServer>,
    image_cache: &mut ResMut<ImageCache>,
    images: &mut ResMut<Assets<Image>>,
    bind_id: usize,
    layer: usize,
    css_source: &CssSource,
) {
    place_icon_if(
        builder,
        toggle_button.icon_place,
        side,
        &toggle_button.icon_path,
        toggle_button.entry,
        asset_server,
        image_cache,
        images,
        vec!["button-text".to_string()],
        bind_id,
        layer,
        css_source.clone(),
    );
}

/// Ensures field set selection state stays in sync with toggle buttons.
fn ensure_fieldset_selection_system(
    toggles: Query<(Entity, &InFieldSet, &UIWidgetState), With<ToggleButton>>,
    mut fieldsets: Query<(
        &FieldSet,
        Option<&mut FieldSelectionSingle>,
        Option<&mut FieldSelectionMulti>,
    )>,
) {
    for (toggle_entity, in_fs, state) in toggles.iter() {
        if !state.checked {
            continue;
        }
        if let Ok((fieldset, selection_single, selection_multi)) = fieldsets.get_mut(in_fs.0) {
            if fieldset.field_mode == FieldMode::Single {
                if let Some(mut selection) = selection_single {
                    if selection.0.is_none() {
                        selection.0 = Some(toggle_entity);
                    }
                }
            } else if matches!(fieldset.field_mode, FieldMode::Multi | FieldMode::Count(_)) {
                if let Some(mut selection) = selection_multi {
                    if !selection.0.contains(&toggle_entity) {
                        selection.0.push(toggle_entity);
                    }
                }
            }
        }
    }
}

/// Handles click events on toggle buttons and updates selection state.
fn on_internal_click(
    mut trigger: On<Pointer<Click>>,
    mut toggles_q: Query<
        (Entity, &mut UIWidgetState, &UIGenID, &mut ToggleButton),
        With<ToggleButton>,
    >,
    parents: Query<&ChildOf>,
    fieldset_tag_q: Query<(), With<FieldSet>>,
    mut fs_q: Query<(
        &FieldSet,
        Option<&mut FieldSelectionSingle>,
        Option<&mut FieldSelectionMulti>,
    )>,
    mut current_widget_state: ResMut<CurrentWidgetState>,
) {
    let clicked = trigger.entity;

    let fs_entity_opt = find_fieldset_ancestor_optional(clicked, &parents, &fieldset_tag_q);

    // Standalone Toggle
    if fs_entity_opt.is_none() {
        if let Ok((_entity, mut widget_state, widget_id, mut toggle_button)) =
            toggles_q.get_mut(clicked)
        {
            if widget_state.disabled {
                trigger.propagate(false);
                return;
            }
            current_widget_state.widget_id = widget_id.0;
            widget_state.checked = !widget_state.checked;
            toggle_button.selected = widget_state.checked;
        }
        trigger.propagate(false);
        return;
    }

    let fs_entity = fs_entity_opt.unwrap();
    let Ok((fieldset, mut sel_single, mut sel_multi)) = fs_q.get_mut(fs_entity) else {
        trigger.propagate(false);
        return;
    };

    let checked_in_fieldset_count = toggles_q
        .iter()
        .filter(|(toggle_entity, state, _, _)| {
            if !state.checked {
                return false;
            }
            find_fieldset_ancestor_optional(*toggle_entity, &parents, &fieldset_tag_q)
                == Some(fs_entity)
        })
        .count();

    // Fetch clicked toggle
    let Ok((_entity, mut widget_state, widget_id, mut toggle_button)) = toggles_q.get_mut(clicked)
    else {
        trigger.propagate(false);
        return;
    };

    if widget_state.disabled {
        trigger.propagate(false);
        return;
    }

    current_widget_state.widget_id = widget_id.0;

    let mut should_check = false;
    let mut should_uncheck = false;

    match fieldset.field_mode {
        FieldMode::Single => {
            if widget_state.checked {
                if fieldset.allow_none {
                    widget_state.checked = false;
                    toggle_button.selected = false;
                    should_uncheck = true;
                } // else: stay checked, no change
            } else {
                widget_state.checked = true;
                toggle_button.selected = true;
                should_check = true;
            }
        }
        FieldMode::Multi => {
            widget_state.checked = !widget_state.checked;
            toggle_button.selected = widget_state.checked;
            if widget_state.checked {
                should_check = true;
            } else {
                should_uncheck = true;
            }
        }
        FieldMode::Count(limit) => {
            if widget_state.checked {
                widget_state.checked = false;
                toggle_button.selected = false;
                should_uncheck = true;
            } else if checked_in_fieldset_count < usize::from(limit) {
                widget_state.checked = true;
                toggle_button.selected = true;
                should_check = true;
            }
        }
    }

    // Update selections
    let mut sel_single_ref = sel_single.as_mut();
    let mut sel_multi_ref = sel_multi.as_mut();

    if should_check {
        if let Some(ss) = sel_single_ref.as_mut() {
            ss.0 = Some(clicked);
        }
        if let Some(sm) = sel_multi_ref.as_mut() {
            if !sm.0.contains(&clicked) {
                sm.0.push(clicked);
            }
        }
    }
    if should_uncheck {
        if let Some(ss) = sel_single_ref.as_mut() {
            if ss.0 == Some(clicked) {
                ss.0 = None;
            }
        }
        if let Some(sm) = sel_multi_ref.as_mut() {
            sm.0.retain(|&e| e != clicked);
        }
    }

    // Enforce single mode: uncheck others in the same FieldSet
    if fieldset.field_mode == FieldMode::Single && should_check {
        let toggle_entities: Vec<Entity> = toggles_q
            .iter()
            .map(|(toggle_entity, _, _, _)| toggle_entity)
            .collect();
        for toggle_entity in toggle_entities {
            if toggle_entity == clicked {
                continue;
            }
            let Some(other_fieldset_entity) =
                find_fieldset_ancestor_optional(toggle_entity, &parents, &fieldset_tag_q)
            else {
                continue;
            };
            if other_fieldset_entity != fs_entity {
                continue;
            }
            if let Ok((
                _other_entity,
                mut other_widget_state,
                _other_widget_id,
                mut other_toggle_button,
            )) = toggles_q.get_mut(toggle_entity)
            {
                if other_widget_state.checked {
                    other_widget_state.checked = false;
                    other_toggle_button.selected = false;
                }
            }
        }
    }

    trigger.propagate(false);
}

/// Sets hovered state when the cursor enters a toggle button.
fn on_internal_cursor_entered(
    mut trigger: On<Pointer<Over>>,
    mut query: Query<&mut UIWidgetState, With<ToggleButton>>,
) {
    if let Ok(mut state) = query.get_mut(trigger.entity) {
        if state.disabled {
            state.hovered = false;
        } else {
            state.hovered = true;
        }
    }

    trigger.propagate(false);
}

/// Clears hovered state when the cursor leaves a toggle button.
fn on_internal_cursor_leave(
    mut trigger: On<Pointer<Out>>,
    mut query: Query<&mut UIWidgetState, With<ToggleButton>>,
) {
    if let Ok(mut state) = query.get_mut(trigger.entity) {
        state.hovered = false;
    }

    trigger.propagate(false);
}

/// Finds an optional ancestor field set for the entity.
fn find_fieldset_ancestor_optional(
    entity: Entity,
    parents: &Query<&ChildOf>,
    fieldsets: &Query<(), With<FieldSet>>,
) -> Option<Entity> {
    find_ancestor_with_component::<FieldSet>(entity, parents, fieldsets)
}