bevy_extended_ui 1.7.0

Create simply ui's with css and html for bevy.
Documentation
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use crate::ExtendedUiConfiguration;
use crate::styles::{CssClass, CssID, CssSource, TagName, font_size_to_px};
use crate::widgets::widget_util::{
    resolve_owner_widget, resolve_owner_widget_from_parent, set_css_classes,
};
use crate::widgets::{
    BindToID, Body, ToolTip, ToolTipAlignment, ToolTipPriority, ToolTipTrigger, ToolTipVariant,
    UIGenID, UIWidgetState, WidgetId, WidgetKind,
};
use bevy::camera::visibility::RenderLayers;
use bevy::prelude::*;
use bevy::ui::{ComputedNode, UiGlobalTransform, UiScale};
use bevy::window::PrimaryWindow;
use std::collections::{HashMap, HashSet};

const TOOLTIP_Z_INDEX: i32 = 60_000;
const TOOLTIP_NOSE_Z_INDEX: i32 = 59_999;

/// Marker component for initialized tooltip widgets.
#[derive(Component)]
struct ToolTipBase;

/// Marker component for tooltip nose nodes (point variant).
#[derive(Component)]
struct ToolTipNose;

/// Runtime state for tooltip target tracking.
#[derive(Component, Default)]
struct ToolTipRuntime {
    target: Option<Entity>,
}

/// Base class list for tooltip root (user classes + internal classes).
#[derive(Component, Clone)]
struct ToolTipClassBase(Vec<String>);

/// Base class list for tooltip nose.
#[derive(Component, Clone)]
struct ToolTipNoseClassBase(Vec<String>);

/// Tracks active click/drag trigger states for tooltip targets.
#[derive(Resource, Default)]
struct ToolTipTriggerState {
    hovered: HashSet<Entity>,
    clicked: HashSet<Entity>,
    dragging: HashSet<Entity>,
}

/// Defines the available `ToolTipSide` variants for this part of the UI runtime.
#[derive(Clone, Copy, Eq, PartialEq)]
enum ToolTipSide {
    /// Variant `Top`.
    Top,
    /// Variant `Bottom`.
    Bottom,
    /// Variant `Left`.
    Left,
    /// Variant `Right`.
    Right,
}

/// Plugin that wires tooltip widget behavior.
pub struct ToolTipWidget;

impl Plugin for ToolTipWidget {
    /// Registers systems for tooltip setup and runtime updates.
    fn build(&self, app: &mut App) {
        app.init_resource::<ToolTipTriggerState>();
        app.add_observer(track_hover_start_trigger);
        app.add_observer(track_hover_end_trigger);
        app.add_observer(track_click_trigger);
        app.add_observer(track_drag_start_trigger);
        app.add_observer(track_drag_end_trigger);

        app.add_systems(
            Update,
            (
                internal_node_creation_system,
                resolve_tooltip_targets,
                update_tooltip_text,
            )
                .chain(),
        );
        app.add_systems(PostUpdate, update_tooltip_visuals);
    }
}

/// Initializes internal nodes for tooltips.
fn internal_node_creation_system(
    mut commands: Commands,
    query: Query<
        (
            Entity,
            &UIGenID,
            &ToolTip,
            Option<&CssSource>,
            Option<&CssClass>,
        ),
        (With<ToolTip>, Without<ToolTipBase>),
    >,
    config: Res<ExtendedUiConfiguration>,
) {
    let layer = config.render_layers.first().unwrap_or(&1);

    for (entity, ui_id, tooltip, source_opt, class_opt) in query.iter() {
        let css_source = source_opt.cloned().unwrap_or_default();

        let mut root_classes = class_opt.map(|c| c.0.clone()).unwrap_or_default();
        if !root_classes.iter().any(|c| c == "tooltip") {
            root_classes.push("tooltip".to_string());
        }

        let mut node = Node::default();
        node.position_type = PositionType::Absolute;
        node.left = Val::Px(0.0);
        node.top = Val::Px(0.0);

        commands
            .entity(entity)
            .insert((
                Name::new(format!("ToolTip-{}", tooltip.entry)),
                node,
                WidgetId {
                    id: tooltip.entry,
                    kind: WidgetKind::ToolTip,
                },
                // Visual style should come from CSS.
                BackgroundColor::default(),
                BorderColor::default(),
                ZIndex(TOOLTIP_Z_INDEX),
                Pickable::IGNORE,
                UiTransform::default(),
                css_source.clone(),
                TagName("tool-tip".to_string()),
                CssClass(root_classes.clone()),
                ToolTipClassBase(root_classes),
                RenderLayers::layer(*layer),
                ToolTipBase,
                ToolTipRuntime::default(),
            ))
            .insert((
                Text::new(tooltip.text.clone()),
                TextColor::default(),
                TextFont::from_font_size(13.0),
                TextLayout::default(),
            ))
            .insert(GlobalZIndex(TOOLTIP_Z_INDEX))
            .with_children(|builder| {
                let mut nose_node = Node::default();
                nose_node.position_type = PositionType::Absolute;
                nose_node.width = Val::Px(10.0);
                nose_node.height = Val::Px(10.0);
                nose_node.left = Val::Px(0.0);
                nose_node.top = Val::Px(0.0);

                let nose_classes = vec!["tooltip-nose".to_string()];

                builder
                    .spawn((
                        Name::new(format!("ToolTip-Nose-{}", tooltip.entry)),
                        nose_node,
                        BackgroundColor::default(),
                        BorderColor::default(),
                        UiTransform::default(),
                        ZIndex(TOOLTIP_NOSE_Z_INDEX),
                        Pickable::IGNORE,
                        css_source.clone(),
                        CssClass(nose_classes.clone()),
                        ToolTipNoseClassBase(nose_classes),
                        BindToID(ui_id.get()),
                        UIWidgetState::default(),
                        RenderLayers::layer(*layer),
                        Visibility::Hidden,
                        ToolTipNose,
                    ))
                    .insert(GlobalZIndex(TOOLTIP_NOSE_Z_INDEX));
            });
    }
}

/// Tracks hover state independently from widget-specific hover observers.
fn track_hover_start_trigger(
    over_event: On<Pointer<Over>>,
    mut trigger_state: ResMut<ToolTipTriggerState>,
    parents_q: Query<&ChildOf>,
    widget_q: Query<(), With<WidgetId>>,
    body_q: Query<(), With<Body>>,
) {
    if let Some(owner) =
        resolve_owner_widget(over_event.event_target(), &parents_q, &widget_q, &body_q)
    {
        trigger_state.hovered.insert(owner);
    }
}

/// Clears tracked hover state when the pointer leaves a widget or one of its children.
fn track_hover_end_trigger(
    out_event: On<Pointer<Out>>,
    mut trigger_state: ResMut<ToolTipTriggerState>,
    parents_q: Query<&ChildOf>,
    widget_q: Query<(), With<WidgetId>>,
    body_q: Query<(), With<Body>>,
) {
    if let Some(owner) =
        resolve_owner_widget(out_event.event_target(), &parents_q, &widget_q, &body_q)
    {
        trigger_state.hovered.remove(&owner);
    }
}

/// Tracks click state used for trigger="click".
fn track_click_trigger(
    click_event: On<Pointer<Click>>,
    mut trigger_state: ResMut<ToolTipTriggerState>,
    parents_q: Query<&ChildOf>,
    widget_q: Query<(), With<WidgetId>>,
    body_q: Query<(), With<Body>>,
) {
    let Some(owner) =
        resolve_owner_widget(click_event.event_target(), &parents_q, &widget_q, &body_q)
    else {
        trigger_state.clicked.clear();
        return;
    };

    if trigger_state.clicked.contains(&owner) {
        trigger_state.clicked.remove(&owner);
    } else {
        trigger_state.clicked.clear();
        trigger_state.clicked.insert(owner);
    }
}

/// Tracks drag start state used for trigger="drag".
fn track_drag_start_trigger(
    drag_start_event: On<Pointer<DragStart>>,
    mut trigger_state: ResMut<ToolTipTriggerState>,
    parents_q: Query<&ChildOf>,
    widget_q: Query<(), With<WidgetId>>,
    body_q: Query<(), With<Body>>,
) {
    if let Some(owner) = resolve_owner_widget(
        drag_start_event.event_target(),
        &parents_q,
        &widget_q,
        &body_q,
    ) {
        trigger_state.dragging.insert(owner);
    }
}

/// Tracks drag end state used for trigger="drag".
fn track_drag_end_trigger(
    drag_end_event: On<Pointer<DragEnd>>,
    mut trigger_state: ResMut<ToolTipTriggerState>,
    parents_q: Query<&ChildOf>,
    widget_q: Query<(), With<WidgetId>>,
    body_q: Query<(), With<Body>>,
) {
    if let Some(owner) = resolve_owner_widget(
        drag_end_event.event_target(),
        &parents_q,
        &widget_q,
        &body_q,
    ) {
        trigger_state.dragging.remove(&owner);
    }
}

/// Resolves tooltip targets from either `for="id"` or the direct parent widget.
fn resolve_tooltip_targets(
    mut tooltip_q: Query<
        (&ToolTip, Option<&ChildOf>, &mut ToolTipRuntime),
        (With<ToolTip>, With<ToolTipBase>),
    >,
    parents_q: Query<&ChildOf>,
    id_q: Query<(Entity, &CssID), Without<ToolTip>>,
    widget_q: Query<(), With<WidgetId>>,
    body_q: Query<(), With<Body>>,
) {
    let mut by_id: HashMap<String, Entity> = HashMap::new();
    for (entity, css_id) in id_q.iter() {
        let raw = css_id.0.trim();
        if raw.is_empty() {
            continue;
        }

        by_id.entry(raw.to_string()).or_insert(entity);
        let normalized = raw.trim_start_matches('#');
        if !normalized.is_empty() {
            by_id.entry(normalized.to_string()).or_insert(entity);
        }
    }

    for (tooltip, parent_opt, mut runtime) in tooltip_q.iter_mut() {
        let target = if let Some(for_id) = tooltip.for_id.as_deref() {
            let normalized = for_id.trim().trim_start_matches('#');
            by_id.get(normalized).copied().or_else(|| {
                resolve_owner_widget_from_parent(parent_opt, &parents_q, &widget_q, &body_q)
            })
        } else {
            resolve_owner_widget_from_parent(parent_opt, &parents_q, &widget_q, &body_q)
        };

        runtime.target = target;
    }
}

/// Updates tooltip text content when the component changes.
fn update_tooltip_text(
    mut tooltip_q: Query<(&ToolTip, &mut Text), (With<ToolTipBase>, Changed<ToolTip>)>,
) {
    for (tooltip, mut text) in tooltip_q.iter_mut() {
        if text.0 != tooltip.text {
            text.0 = tooltip.text.clone();
        }
    }
}

/// Returns true when any configured trigger mode is active.
fn is_trigger_active(tooltip: &ToolTip, hovered: bool, clicked: bool, dragging: bool) -> bool {
    if tooltip.trigger.is_empty() {
        return hovered;
    }

    tooltip.trigger.iter().any(|trigger| match trigger {
        ToolTipTrigger::Hover => hovered,
        ToolTipTrigger::Click => clicked,
        ToolTipTrigger::Drag => dragging,
    })
}

/// Resolves preferred side from prio + alignment.
fn preferred_side(alignment: ToolTipAlignment, prio: ToolTipPriority) -> ToolTipSide {
    match alignment {
        ToolTipAlignment::Horizontal => match prio {
            ToolTipPriority::Left => ToolTipSide::Left,
            ToolTipPriority::Right => ToolTipSide::Right,
            _ => ToolTipSide::Right,
        },
        ToolTipAlignment::Vertical => match prio {
            ToolTipPriority::Bottom => ToolTipSide::Bottom,
            ToolTipPriority::Top => ToolTipSide::Top,
            _ => ToolTipSide::Top,
        },
    }
}

/// Returns the opposite placement side.
fn opposite_side(side: ToolTipSide) -> ToolTipSide {
    match side {
        ToolTipSide::Top => ToolTipSide::Bottom,
        ToolTipSide::Bottom => ToolTipSide::Top,
        ToolTipSide::Left => ToolTipSide::Right,
        ToolTipSide::Right => ToolTipSide::Left,
    }
}

/// Computes follow placement (cursor-based).
fn place_follow(
    cursor: Vec2,
    tip_w: f32,
    tip_h: f32,
    window_w: f32,
    window_h: f32,
    margin: f32,
    gap: f32,
) -> (f32, f32, ToolTipSide) {
    let mut x = cursor.x + gap;
    let mut y = cursor.y + gap;
    let mut side = ToolTipSide::Right;

    if x + tip_w > window_w - margin {
        x = cursor.x - tip_w - gap;
        side = ToolTipSide::Left;
    }

    x = x.clamp(margin, (window_w - tip_w - margin).max(margin));
    y = y.clamp(margin, (window_h - tip_h - margin).max(margin));

    (x, y, side)
}

/// Computes point placement (target-based, centered at target).
fn place_point(
    target_top_left: Vec2,
    target_size: Vec2,
    tip_w: f32,
    tip_h: f32,
    alignment: ToolTipAlignment,
    prio: ToolTipPriority,
    window_w: f32,
    window_h: f32,
    margin: f32,
    gap: f32,
) -> (f32, f32, ToolTipSide) {
    let center = target_top_left + target_size * 0.5;
    let mut side = preferred_side(alignment, prio);

    let calc = |s: ToolTipSide| -> (f32, f32) {
        match s {
            ToolTipSide::Right => (
                target_top_left.x + target_size.x + gap,
                center.y - tip_h * 0.5,
            ),
            ToolTipSide::Left => (target_top_left.x - tip_w - gap, center.y - tip_h * 0.5),
            ToolTipSide::Top => (center.x - tip_w * 0.5, target_top_left.y - tip_h - gap),
            ToolTipSide::Bottom => (
                center.x - tip_w * 0.5,
                target_top_left.y + target_size.y + gap,
            ),
        }
    };

    let (mut x, mut y) = calc(side);

    let side_overflows = match side {
        ToolTipSide::Right => x + tip_w > window_w - margin,
        ToolTipSide::Left => x < margin,
        ToolTipSide::Top => y < margin,
        ToolTipSide::Bottom => y + tip_h > window_h - margin,
    };

    if side_overflows {
        side = opposite_side(side);
        (x, y) = calc(side);
    }

    x = x.clamp(margin, (window_w - tip_w - margin).max(margin));
    y = y.clamp(margin, (window_h - tip_h - margin).max(margin));

    (x, y, side)
}

fn estimate_tooltip_size(text: &str, text_font: &TextFont) -> Vec2 {
    let font_px = font_size_to_px(text_font.font_size, None).max(1.0);
    let padding_x = 20.0;
    let padding_y = 20.0;
    let min_w = 96.0;
    let max_w = 300.0;
    let min_h = 26.0;
    let char_w = font_px * 0.62;
    let line_h = font_px * 1.25;

    let longest_word_chars = text
        .split_whitespace()
        .map(|word| word.chars().count())
        .max()
        .unwrap_or(0) as f32;
    let text_chars = text.chars().count().max(1) as f32;
    let natural_w = (text_chars * char_w + padding_x).clamp(min_w, max_w);
    let min_word_w = (longest_word_chars * char_w + padding_x).clamp(min_w, max_w);
    let width = natural_w.max(min_word_w).clamp(min_w, max_w);
    let usable_w = (width - padding_x).max(char_w);
    let chars_per_line = (usable_w / char_w).floor().max(1.0);
    let explicit_lines = text.lines().count().max(1) as f32;
    let wrapped_lines = (text_chars / chars_per_line).ceil().max(explicit_lines);
    let height = (wrapped_lines * line_h + padding_y).max(min_h);

    Vec2::new(width, height)
}

/// Updates a tooltip nose node so it points towards the target side.
fn place_nose(node: &mut Node, side: ToolTipSide, tip_w: f32, tip_h: f32) {
    let size = 10.0;
    let half = size * 0.5;
    node.position_type = PositionType::Absolute;
    node.width = Val::Px(size);
    node.height = Val::Px(size);

    match side {
        ToolTipSide::Right => {
            node.left = Val::Px(-half);
            node.top = Val::Px((tip_h - size) * 0.5);
        }
        ToolTipSide::Left => {
            node.left = Val::Px(tip_w - half);
            node.top = Val::Px((tip_h - size) * 0.5);
        }
        ToolTipSide::Top => {
            node.left = Val::Px((tip_w - size) * 0.5);
            node.top = Val::Px(tip_h - half);
        }
        ToolTipSide::Bottom => {
            node.left = Val::Px((tip_w - size) * 0.5);
            node.top = Val::Px(-half);
        }
    }
}

/// Handles `side_to_tooltip_class` in the extended UI workflow.
fn side_to_tooltip_class(side: ToolTipSide) -> &'static str {
    match side {
        ToolTipSide::Top => "tooltip-side-top",
        ToolTipSide::Bottom => "tooltip-side-bottom",
        ToolTipSide::Left => "tooltip-side-left",
        ToolTipSide::Right => "tooltip-side-right",
    }
}

/// Handles `side_to_nose_class` in the extended UI workflow.
fn side_to_nose_class(side: ToolTipSide) -> &'static str {
    match side {
        ToolTipSide::Top => "tooltip-nose-side-top",
        ToolTipSide::Bottom => "tooltip-nose-side-bottom",
        ToolTipSide::Left => "tooltip-nose-side-left",
        ToolTipSide::Right => "tooltip-nose-side-right",
    }
}

/// Positions tooltips and updates state classes.
fn update_tooltip_visuals(
    window_q: Query<&Window, With<PrimaryWindow>>,
    ui_scale: Res<UiScale>,
    target_state_q: Query<&UIWidgetState>,
    target_geometry_q: Query<(&ComputedNode, &UiGlobalTransform)>,
    trigger_state: Res<ToolTipTriggerState>,
    parent_q: Query<(&ComputedNode, &UiGlobalTransform)>,
    mut tooltip_q: Query<
        (
            &ToolTip,
            &mut Node,
            &mut Visibility,
            &mut CssClass,
            &ToolTipClassBase,
            &Text,
            &TextFont,
            Option<&ChildOf>,
            &Children,
            &ToolTipRuntime,
            Option<&ComputedNode>,
        ),
        (With<ToolTip>, With<ToolTipBase>, Without<ToolTipNose>),
    >,
    mut nose_q: Query<
        (
            &mut Node,
            &mut Visibility,
            &mut CssClass,
            &ToolTipNoseClassBase,
        ),
        (With<ToolTipNose>, Without<ToolTip>),
    >,
) {
    let Ok(window) = window_q.single() else {
        return;
    };

    let cursor_position = window.cursor_position();
    let sf = window.scale_factor() * ui_scale.0;
    let window_width = window.width();
    let window_height = window.height();

    for (
        tooltip,
        mut node,
        mut visibility,
        mut css_class,
        class_base,
        text,
        text_font,
        parent_opt,
        children,
        runtime,
        computed,
    ) in tooltip_q.iter_mut()
    {
        let Some(target) = runtime.target else {
            *visibility = Visibility::Hidden;
            set_css_classes(&mut css_class, &class_base.0, &["tooltip-closed"]);
            continue;
        };

        let Ok(target_state) = target_state_q.get(target) else {
            *visibility = Visibility::Hidden;
            set_css_classes(&mut css_class, &class_base.0, &["tooltip-closed"]);
            continue;
        };

        let target_hovered = (target_state.hovered || trigger_state.hovered.contains(&target))
            && !target_state.disabled;
        let target_clicked = trigger_state.clicked.contains(&target) && !target_state.disabled;
        let target_dragging = trigger_state.dragging.contains(&target) && !target_state.disabled;

        let trigger_active =
            is_trigger_active(tooltip, target_hovered, target_clicked, target_dragging);
        let needs_cursor = tooltip.variant == ToolTipVariant::Follow;
        let should_show = trigger_active && (!needs_cursor || cursor_position.is_some());

        if !should_show {
            *visibility = Visibility::Hidden;
            set_css_classes(
                &mut css_class,
                &class_base.0,
                &[
                    "tooltip-closed",
                    if tooltip.variant == ToolTipVariant::Point {
                        "tooltip-point"
                    } else {
                        "tooltip-follow"
                    },
                ],
            );

            for child in children.iter() {
                if let Ok((_, mut nose_visibility, mut nose_class, nose_base)) =
                    nose_q.get_mut(child)
                {
                    *nose_visibility = Visibility::Hidden;
                    set_css_classes(&mut nose_class, &nose_base.0, &["tooltip-nose-closed"]);
                }
            }
            continue;
        }

        *visibility = Visibility::Inherited;

        let mut parent_top_left = Vec2::ZERO;
        if let Some(parent) = parent_opt {
            if let Ok((parent_node, parent_transform)) = parent_q.get(parent.parent()) {
                let half = parent_node.size() * 0.5;
                parent_top_left = parent_transform.affine().transform_point2(-half) / sf;
            }
        }

        let estimated_size = estimate_tooltip_size(&text.0, text_font);
        let (tip_w, tip_h) = if let Some(computed) = computed {
            (
                (computed.size().x / sf).max(estimated_size.x),
                (computed.size().y / sf).max(estimated_size.y),
            )
        } else {
            (estimated_size.x, estimated_size.y)
        };

        let margin = 8.0;
        let gap = 12.0;

        let placement = match tooltip.variant {
            ToolTipVariant::Follow => cursor_position.map(|cursor| {
                place_follow(
                    cursor,
                    tip_w,
                    tip_h,
                    window_width,
                    window_height,
                    margin,
                    gap,
                )
            }),
            ToolTipVariant::Point => {
                target_geometry_q
                    .get(target)
                    .ok()
                    .map(|(target_node, target_transform)| {
                        let target_size = target_node.size() / sf;
                        let target_top_left = target_transform
                            .affine()
                            .transform_point2(-(target_node.size() * 0.5))
                            / sf;

                        place_point(
                            target_top_left,
                            target_size,
                            tip_w,
                            tip_h,
                            tooltip.alignment,
                            tooltip.prio,
                            window_width,
                            window_height,
                            margin,
                            gap,
                        )
                    })
            }
        };

        let Some((x, y, side)) = placement else {
            *visibility = Visibility::Hidden;
            continue;
        };

        node.position_type = PositionType::Absolute;
        node.width = Val::Px(tip_w);
        node.height = Val::Px(tip_h);
        node.left = Val::Px(x - parent_top_left.x);
        node.top = Val::Px(y - parent_top_left.y);

        let tooltip_variant_class = if tooltip.variant == ToolTipVariant::Point {
            "tooltip-point"
        } else {
            "tooltip-follow"
        };
        set_css_classes(
            &mut css_class,
            &class_base.0,
            &[
                "tooltip-open",
                tooltip_variant_class,
                side_to_tooltip_class(side),
            ],
        );

        for child in children.iter() {
            if let Ok((mut nose_node, mut nose_visibility, mut nose_class, nose_base)) =
                nose_q.get_mut(child)
            {
                if tooltip.variant == ToolTipVariant::Point {
                    place_nose(&mut nose_node, side, tip_w, tip_h);
                    *nose_visibility = Visibility::Inherited;
                    set_css_classes(
                        &mut nose_class,
                        &nose_base.0,
                        &["tooltip-nose-open", side_to_nose_class(side)],
                    );
                } else {
                    *nose_visibility = Visibility::Hidden;
                    set_css_classes(&mut nose_class, &nose_base.0, &["tooltip-nose-closed"]);
                }
            }
        }
    }
}