Bevy_Eventwork
bevy_eventworkis a solution to the "How do I connect multiple bevy instances" problem in your bevy games, forked from the excellentbevy_spicy_networking, with significant changes for modularity and including the removal of big dependencies like tokio and typetag.
Contents
- Documentation
- Bevy Version Compatibility
- Supported Platforms
- Roadmap
- Crates using
bevy_eventwork - Transport providers for
bevy_eventwork - Runtimes for
bevy_eventwork - Contributing
Documentation
You can check out the online documentation, or build it yourself by cloning this repo and running cargo doc -p bevy_eventwork.
For examples, check out the examples directory.
- In
server.rsyou will find a simple chat server, that broadcasts the messages it receives from clients - In
client.rsyou will find a simple graphical chat client, where you can connect to a server and send messages to
(Note: Since bevy does not include a text input widget, it is a very simplified demo. This should be easy to extend once the UI part of bevy is more complete.)
Quickstart
- Add
bevy_eventwork, andserdeto yourCargo.toml - Create the messages you wish to exchange beetween a client and server, or vice-versa.
- Implement Serialize and Deserialize from Serde on it
- Implement
NetworkMessage
/// In this example, we'll be sending this from a client to a server,
/// BUT, any eventwork bevy instance could recieve the message as
/// long as they register to listen for it.
- On the recipient side, set-up the app and register the type to be received
use ;
- Listen for events of that type
Request/Response
Starting with version 0.7.1, you can now automatically handle Request/Response style messaging with event work! Check the documentation for more info!
Bevy Version Compatibility
Simply pick the version compatible to your bevy version:
| Bevy Eventwork | Bevy |
|---|---|
| 0.10 | 0.15 |
| 0.9 | 0.14 |
| 0.8 | 0.13 |
| 0.7 | 0.8 |
Any version that is not compatible with the latest bevy version is in maintenance mode. It will only receive minor bug fixes from my side, or community supplied ones.
Supported Platforms
- Linux
- Windows
- WASM (With a Wasm compatible transport provider like BEMW)
The above three platforms are officially supported. MacOS should work but I do not have a Mac to test. If you have a Mac, and wish to test it out and report back, please let me know!
Roadmap
- General code cleanup, testing, and documentation work
- Message wide event pipelines
- Useful for mapping connection id to user provided ids
- Message type mapping
- Currently the message type is sent as a string with each method, it would be nice if you could just send a few bytes instead.
- RPCs!
Crates using bevy_eventwork
Currently none, you can help by expanding this list. Just send a PR and add it to the table below!
| Name | Version |
|---|---|
| - | - |
Transport providers for bevy_eventwork
| Name | Version |
|---|---|
| eventwork_tcp (included) | 0.10 |
| bevy_eventwork_mod_websockets (LINK) | 0.3 |
Contributing
To contribute, simply fork the repository and send a PR.
Feel free to chat me up on the bevy discord under @SirCarter#8209 if you have any questions, suggestions, or I'm not looking into your PR fast enough and you need someone to yell at (respectfully of course).