This crate provides easy to use way to make systems that operate on a single entity.
;
app.add_systems;
This crate provides easy to use way to make systems that operate on a single entity.
#[derive(Component)]
struct MyMarkerComponent;
fn my_entity_system(data: Data<&mut Transform, With<MyMarkerComponent>>, mut commands: Commands) {
*data.item += 10;
commands.spawn(Transform::from_translation(data.item.translation));
}
fn my_entity_system_with_input(input: In<Vec2>, data: Data<&mut Transform>) {
*data.item += input;
}
app.add_systems(Update, (
my_entity_system.into_system(),
my_entity_system_with_input.into_system()
));