#define_import_path bevy_entitiles::square
#import bevy_entitiles::common::{VertexInput, tilemap}
fn get_mesh_origin(input: VertexInput) -> vec2<f32> {
let index = vec2<f32>(input.index.xy) * tilemap.axis_dir;
return index.xy * tilemap.slot_size
- (1. - tilemap.axis_dir) / 2. * tilemap.slot_size;
}