use bevy::app::{Plugin, Update};
pub mod drawing;
pub struct EntiTilesDebugPlugin;
impl Plugin for EntiTilesDebugPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_systems(
Update,
(
drawing::draw_chunk_aabb,
drawing::draw_axis,
#[cfg(feature = "algorithm")]
drawing::draw_path,
),
);
}
}