use bevy::{
math::{IVec4, UVec3, UVec4},
prelude::{Entity, Mesh, Query, Resource, UVec2, Vec3, Vec4},
render::{
mesh::{GpuBufferInfo, GpuMesh, Indices},
render_resource::{BufferInitDescriptor, BufferUsages, IndexFormat, PrimitiveTopology},
renderer::RenderDevice,
},
utils::HashMap,
};
use crate::{
math::{aabb::AabbBox2d, extension::DivToCeil},
tilemap::tile::TileType,
MAX_LAYER_COUNT,
};
use super::{
extract::{ExtractedTile, ExtractedTilemap},
texture::TilemapTexture,
TILEMAP_MESH_ATTR_COLOR, TILEMAP_MESH_ATTR_FLIP, TILEMAP_MESH_ATTR_INDEX,
TILEMAP_MESH_ATTR_TEX_INDICES,
};
#[derive(Clone)]
pub struct TileData {
pub index: UVec3,
pub texture_indices: IVec4,
pub color: Vec4,
pub flip: UVec4,
}
#[derive(Clone)]
pub struct TilemapRenderChunk {
pub visible: bool,
pub index: UVec2,
pub dirty_mesh: bool,
pub tile_type: TileType,
pub size: u32,
pub texture: Option<TilemapTexture>,
pub tiles: Vec<Option<TileData>>,
pub mesh: Mesh,
pub gpu_mesh: Option<GpuMesh>,
pub aabb: AabbBox2d,
}
impl TilemapRenderChunk {
pub fn from_index(index: UVec2, tilemap: &ExtractedTilemap) -> Self {
let idx = index / tilemap.render_chunk_size;
TilemapRenderChunk {
visible: true,
index: idx,
size: tilemap.render_chunk_size,
tile_type: tilemap.tile_type,
texture: tilemap.texture.clone(),
tiles: vec![None; (tilemap.render_chunk_size * tilemap.render_chunk_size) as usize],
mesh: Mesh::new(PrimitiveTopology::TriangleList),
gpu_mesh: None,
dirty_mesh: true,
aabb: AabbBox2d::from_chunk(idx, tilemap),
}
}
pub fn update_mesh(&mut self, render_device: &RenderDevice) {
if !self.dirty_mesh {
return;
}
let is_pure_color = self.texture.is_none();
let mut v_index = 0;
let len = self.tiles.len();
let mut positions = Vec::with_capacity(len * 4);
let mut texture_indices = Vec::with_capacity(len * 4);
let mut grid_indices = Vec::with_capacity(len * 4);
let mut vertex_indices = Vec::with_capacity(len * 6);
let mut color = Vec::with_capacity(len * 4);
let mut flip = Vec::with_capacity(len * 4);
for tile_data in self.tiles.iter() {
if let Some(tile) = tile_data {
if !is_pure_color {
texture_indices.extend_from_slice(&[
tile.texture_indices,
tile.texture_indices,
tile.texture_indices,
tile.texture_indices,
]);
}
let pos = Vec3::ZERO;
positions.extend_from_slice(&[pos, pos, pos, pos]);
vertex_indices.extend_from_slice(&[
v_index,
v_index + 1,
v_index + 3,
v_index + 1,
v_index + 2,
v_index + 3,
]);
v_index += 4;
grid_indices.extend_from_slice(&[tile.index, tile.index, tile.index, tile.index]);
color.extend_from_slice(&[tile.color, tile.color, tile.color, tile.color]);
flip.extend_from_slice(&[tile.flip, tile.flip, tile.flip, tile.flip]);
}
}
self.mesh
.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
self.mesh
.insert_attribute(TILEMAP_MESH_ATTR_INDEX, grid_indices);
self.mesh.insert_attribute(TILEMAP_MESH_ATTR_COLOR, color);
if !is_pure_color {
self.mesh
.insert_attribute(TILEMAP_MESH_ATTR_TEX_INDICES, texture_indices);
self.mesh.insert_attribute(TILEMAP_MESH_ATTR_FLIP, flip)
}
self.mesh.set_indices(Some(Indices::U32(vertex_indices)));
let mesh_vert_count = self.mesh.count_vertices() as u32;
let mesh_indices_count = self.mesh.indices().unwrap().len() as u32;
let vertex_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
label: Some("tilemap_vertex_buffer"),
contents: &self.mesh.get_vertex_buffer_data(),
usage: BufferUsages::VERTEX,
});
let buffer_info =
self.mesh
.get_index_buffer_bytes()
.map_or(GpuBufferInfo::NonIndexed, |data| GpuBufferInfo::Indexed {
buffer: render_device.create_buffer_with_data(&BufferInitDescriptor {
label: Some("tilemap_index_buffer"),
contents: data,
usage: BufferUsages::INDEX,
}),
count: mesh_indices_count,
index_format: IndexFormat::Uint32,
});
self.gpu_mesh = Some(GpuMesh {
vertex_buffer,
vertex_count: mesh_vert_count,
morph_targets: None,
buffer_info,
primitive_topology: PrimitiveTopology::TriangleList,
layout: self.mesh.get_mesh_vertex_buffer_layout(),
});
self.dirty_mesh = false;
}
pub fn set_tile(&mut self, index: UVec2, tile: &ExtractedTile) {
let index = (index.y * self.size + index.x) as usize;
let index = self.tiles.len() - index - 1;
let mut texture_indices = IVec4::NEG_ONE;
let mut flip = UVec4::ZERO;
let tile_index = {
if let Some(anim) = tile.anim.as_ref() {
texture_indices[0] = anim.sequence_index as i32;
tile.index.extend(1)
} else {
tile.layers
.iter()
.enumerate()
.rev()
.take(MAX_LAYER_COUNT)
.for_each(|(i, t)| {
texture_indices[i] = t.texture_index;
flip[i] = t.flip;
});
tile.index.extend(0)
}
};
self.tiles[index] = Some(TileData {
index: tile_index,
texture_indices,
color: tile.color,
flip,
});
self.dirty_mesh = true;
}
}
#[derive(Resource, Default)]
pub struct RenderChunkStorage {
pub(crate) value: HashMap<Entity, (UVec2, Vec<Option<TilemapRenderChunk>>)>,
}
impl RenderChunkStorage {
pub fn insert_tilemap(&mut self, tilemap: &ExtractedTilemap) {
let amount = tilemap
.size
.div_to_ceil(UVec2::splat(tilemap.render_chunk_size));
self.value.insert(
tilemap.id,
(amount, vec![None; (amount.x * amount.y) as usize]),
);
}
pub fn prepare_chunks(&mut self, tilemap: &ExtractedTilemap, render_device: &RenderDevice) {
if let Some(chunks) = self.value.get_mut(&tilemap.id) {
for chunk in chunks.1.iter_mut() {
if let Some(c) = chunk {
c.update_mesh(render_device);
}
}
}
}
pub fn add_tiles_with_query(
&mut self,
tilemaps_query: &Query<&ExtractedTilemap>,
changed_tiles_query: &Query<&mut ExtractedTile>,
) {
for tile in changed_tiles_query.iter() {
let Ok(tilemap) = tilemaps_query.get(tile.tilemap) else {
continue;
};
let chunks = {
if !self.value.contains_key(&tile.tilemap) {
self.insert_tilemap(tilemap)
}
self.value.get_mut(&tile.tilemap).unwrap()
};
let chunk = {
if chunks.1[tile.render_chunk_index].is_none() {
chunks.1[tile.render_chunk_index] =
Some(TilemapRenderChunk::from_index(tile.index, tilemap));
}
chunks.1.get_mut(tile.render_chunk_index).unwrap()
};
let c = {
if chunk.is_none() {
chunk.replace(TilemapRenderChunk::from_index(tile.index, tilemap));
};
chunk.as_mut().unwrap()
};
let index = tile.index % tilemap.render_chunk_size;
c.set_tile(index, tile);
}
}
pub fn get_chunks(&self, tilemap: Entity) -> Option<&Vec<Option<TilemapRenderChunk>>> {
if let Some(chunks) = self.value.get(&tilemap) {
Some(&chunks.1)
} else {
None
}
}
pub fn get_chunks_mut(
&mut self,
tilemap: Entity,
) -> Option<&mut Vec<Option<TilemapRenderChunk>>> {
if let Some(chunks) = self.value.get_mut(&tilemap) {
Some(chunks.1.as_mut())
} else {
None
}
}
pub fn get_storage_size(&self, tilemap: Entity) -> Option<UVec2> {
if let Some(chunks) = self.value.get(&tilemap) {
Some(chunks.0)
} else {
None
}
}
pub fn calculate_render_chunk_count(map_size: UVec2, render_chunk_size: u32) -> UVec2 {
UVec2::new(
{
if map_size.x % render_chunk_size == 0 {
map_size.x / render_chunk_size
} else {
map_size.x / render_chunk_size + 1
}
},
{
if map_size.y % render_chunk_size == 0 {
map_size.y / render_chunk_size
} else {
map_size.y / render_chunk_size + 1
}
},
)
}
}