bevy_entitiles 0.2.5

A 2d tilemap library for bevy. With many useful algorithms/tools built in.
use bevy::{app::Update, prelude::Plugin};
use math::{aabb::AabbBox2d, FillArea};
use reflect::ReflectFilterMode;
use render::{texture, EntiTilesRendererPlugin};
use tilemap::{
    layer::{LayerInserter, LayerUpdater, TileLayer},
    map::{Tilemap, TilemapTransform},
    tile::{AnimatedTile, Tile},
    EntiTilesTilemapPlugin,
};

#[cfg(feature = "algorithm")]
pub mod algorithm;
#[cfg(feature = "debug")]
pub mod debug;
#[cfg(feature = "ldtk")]
pub mod ldtk;
pub mod math;
pub mod reflect;
pub mod render;
#[cfg(feature = "serializing")]
pub mod serializing;
pub mod tilemap;
pub mod ui;

pub const MAX_TILESET_COUNT: usize = 4;
pub const MAX_LAYER_COUNT: usize = 4;
pub const MAX_ATLAS_COUNT: usize = 512;
pub const MAX_ANIM_COUNT: usize = 64;
pub const MAX_ANIM_SEQ_LENGTH: usize = 16;

pub mod prelude {
    #[cfg(feature = "algorithm")]
    pub use crate::algorithm::*;
    #[cfg(feature = "ldtk")]
    pub use crate::ldtk::*;
    pub use crate::math::*;
    pub use crate::render::{
        buffer::TileAnimation,
        texture::{TilemapTexture, TilemapTextureDescriptor},
    };
    #[cfg(feature = "serializing")]
    pub use crate::serializing::*;
    #[cfg(any(feature = "physics_xpbd", feature = "physics_rapier"))]
    pub use crate::tilemap::physics::*;
    pub use crate::tilemap::{layer::*, map::*, tile::*};
    #[cfg(feature = "ui")]
    pub use crate::ui::*;
}

pub struct EntiTilesPlugin;

impl Plugin for EntiTilesPlugin {
    fn build(&self, app: &mut bevy::prelude::App) {
        app.add_systems(Update, texture::set_texture_usage);

        app.add_plugins((EntiTilesTilemapPlugin, EntiTilesRendererPlugin));

        #[cfg(feature = "algorithm")]
        app.add_plugins(algorithm::EntiTilesAlgorithmPlugin);
        #[cfg(feature = "serializing")]
        app.add_plugins(serializing::EntiTilesSerializingPlugin);
        #[cfg(feature = "ldtk")]
        app.add_plugins(ldtk::EntiTilesLdtkPlugin);
        #[cfg(feature = "ui")]
        app.add_plugins(ui::EntiTilesUiPlugin);

        app.register_type::<AabbBox2d>().register_type::<FillArea>();

        app.register_type::<TileLayer>()
            .register_type::<LayerInserter>()
            .register_type::<LayerUpdater>()
            .register_type::<TilemapTransform>()
            .register_type::<Tilemap>()
            .register_type::<Tile>()
            .register_type::<AnimatedTile>();

        app.register_type::<ReflectFilterMode>();
    }
}